Full Mojo Rampage reviews

Translated by
Microsoft from Deutsch
Random Levels with ever equal Tasks (Uuuuuuuuh, powerful Voodoo says, "Slieeh of The addition of Portahle!"-"Alßo, must makh sllue the Portahle-nixxe othereß, niexe Puzzles, niexe weigh Luhnk!") ... And if you die at the Final Opponent, you can tackle the complete Level procedure completely from the front. Nice that special Rooms are accessible here and there, fuse the Inventory items together or donate new attribute points or Items in Exchange for a bit Of Difficulty raising-but once again an "In your FiBorn, Ald0r!" -Off the Mark of Play that lets me start right over in a little Mistake? Oh, weeded what? Slike ...
Translated by
Microsoft from Deutsch
I'm very disappointed with this Game. Just expected more from a "rogue like": Pro: + ... I have been thinking for a long time, but really can't find anything positive ... Kontra:-this Game is NOT a ROGUE like! (More of a Diablo Clone With worse Game Mechanics)-Power-Ups you find do virtually nothing, you can hardly see that something changes. -in Games like Binding of Isaac, the Power-Ups change the complete Behavior of the Character (other type of shot, other Gear like flying, etc.) here but ONLY stats are determined like + 0.2 crit dmg ...-typical Rogue-Lite, you have to grind agonisingly by, until one A few minde-like Items colored together that make little difference-new Weapons have very limited Ammunition and disappear afterwards ... Maybe this was done for Balancing Reasons, but it's very frustrating and just not Fun! -random generated level? Where? Everything is always generated the same or is absolutely not noticeable, either visually or technically! -Local Coop is a Disaster! The second Player is useless because he cannot make any Decisions or Receive any Items or weapons. No Skills + standard shot = useless-Item Shop is so poorly built, you don't see what the Item can do, but just how much it costs. In addition, however, you have so much Money that you can always buy all items-_--always the same Opponent types. Feeling there are only 3 Opponents. Zombies, Opponents running away from one and shooting, Opponents just shooting ...-you always have the same boring Targets ... 2 Portals close, etc. From a rogue like I expect every Game to fill up differently and be played tactically. Here, however, one has more of a monotonous dungeon crawler a la Diablo or Hammerwatch, where you only have to handle the same opponents and have to be laboriously with barely changeable stats by Grinding-_-Have seen other positive Reviews that have compared with Binding of Isaac ... It's a Mystery to me who could even come close to comparing the two. Just don't buy!!!
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