Average Playtime: 2 hours

Full Mojo Rampage

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About

Full Mojo Rampage is an indie rogue-like top-down action game developed by Over The Top Games.

Plot

You are a Voodoo doll fighting evil in the Voodoo world. Fight the hordes of zombies, complete quests, and clear out the Voodoo dungeons.

Gameplay

Full Mojo Rampage is played from the bird's eye view. The players select one out of several Voodoo classes and their specialization by choosing their parent god and Voodoo pins. The game features a sophisticated customization system which allows the players to create completely unique characters.

After creating their character, the players are put into the game's hub world, where they can take quests and upgrade their equipment and abilities. Most of the quests focus on specific item retrieval and hostage rescue. While on a quest, the players can freely explore the procedurally generated dungeon and find new equipment and weapons.

Being a rogue-like game, all the loot the player finds before exiting the level can be lost upon death. There is no way to recover the loot you lost.

A four-player cooperative and eight-player competitive multiplayer modes are present in the game. In co-op mode, the players descend into the dungeon altogether with the game adjusting its difficulty. In multiplayer, two teams of four players fight each other in a variety of multiplayer modes, such as Team Deathmatch, Capture The Point, and so on.

Release date
Developer
Nicalis
,
Over the Top Games
Publisher
Nicalis
Age rating
13+ Teen
Website
http://www.fullmojorampage.com

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8, Windows 10
  • Processor: Intel Core 2 Duo or AMD equivalent or better
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: SSE3 compatible CPU required.
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Last Modified: Oct 7, 2024

Where to buy

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Top contributors

Sinkler

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Full Mojo Rampage reviews and comments

Translated by
Microsoft from Deutsch
Random Levels with ever equal Tasks (Uuuuuuuuh, powerful Voodoo says, "Slieeh of The addition of Portahle!"-"Alßo, must makh sllue the Portahle-nixxe othereß, niexe Puzzles, niexe weigh Luhnk!") ... And if you die at the Final Opponent, you can tackle the complete Level procedure completely from the front. Nice that special Rooms are accessible here and there, fuse the Inventory items together or donate new attribute points or Items in Exchange for a bit Of Difficulty raising-but once again an "In your FiBorn, Ald0r!" -Off the Mark of Play that lets me start right over in a little Mistake? Oh, weeded what? Slike ...
Translated by
Microsoft from Deutsch
I'm very disappointed with this Game. Just expected more from a "rogue like": Pro: + ... I have been thinking for a long time, but really can't find anything positive ... Kontra:-this Game is NOT a ROGUE like! (More of a Diablo Clone With worse Game Mechanics)-Power-Ups you find do virtually nothing, you can hardly see that something changes. -in Games like Binding of Isaac, the Power-Ups change the complete Behavior of the Character (other type of shot, other Gear like flying, etc.) here but ONLY stats are determined like + 0.2 crit dmg ...-typical Rogue-Lite, you have to grind agonisingly by, until one A few minde-like Items colored together that make little difference-new Weapons have very limited Ammunition and disappear afterwards ... Maybe this was done for Balancing Reasons, but it's very frustrating and just not Fun! -random generated level? Where? Everything is always generated the same or is absolutely not noticeable, either visually or technically! -Local Coop is a Disaster! The second Player is useless because he cannot make any Decisions or Receive any Items or weapons. No Skills + standard shot = useless-Item Shop is so poorly built, you don't see what the Item can do, but just how much it costs. In addition, however, you have so much Money that you can always buy all items-_--always the same Opponent types. Feeling there are only 3 Opponents. Zombies, Opponents running away from one and shooting, Opponents just shooting ...-you always have the same boring Targets ... 2 Portals close, etc. From a rogue like I expect every Game to fill up differently and be played tactically. Here, however, one has more of a monotonous dungeon crawler a la Diablo or Hammerwatch, where you only have to handle the same opponents and have to be laboriously with barely changeable stats by Grinding-_-Have seen other positive Reviews that have compared with Binding of Isaac ... It's a Mystery to me who could even come close to comparing the two. Just don't buy!!!
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