Average Playtime: 1 hour

Furious Angels

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  • Fight against waves of increasing difficulty, randomized on each day.
  • Airborne upgrades, transform into a flying tank!
  • Compete on the daily leaderboards to become the most furious.
  • Rank up on each new day and unlock specific achievements.
  • Simple controls, you can play with one hand. Hard to master.
  • Modular destruction of the bigger ships gives you the tactical edge.
  • Ram the enemy!
How does it play?The recommended way to play Furious Angels is with the mouse: aim, fire with the left button, thrust with the right button and hold your fire to repair. Thats it.

You can also use a more familiar twin-stick control scheme with your Gamepad OR Mouse + WASD.Leaderboards?Absolutely, but there's a catch: everything will reset the next day with a rank upgrade and new waves, a fresh start.What about the upgrades?As you shred the enemy to pieces your ship will transform and upgrade automatically. There are four upgrade stages, each with its own unique weapon. Upgrades can level up and be obtained multiple times but each time they will be harder to get. How furious will you become?
Release date
Age rating
Not rated

System requirements for macOS

  • OS: Mac OS X 10.8+
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ GPU
  • Storage: 100 MB available space

System requirements for PC

  • OS: Windows XP SP2+
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
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Last Modified: Aug 9, 2023

Where to buy


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2 edits
Kill 500 bombers before they open fire
Kill 25 miners by destroying all their weak spots
Finish the day in the top10
kill 10000 jets
Play 10 days
view all achievements
18 items

Furious Angels reviews and comments

Translated by
Microsoft from Deutsch
An arcade shooter as a Break Filler. One begges "only" on High-score hunting here. No Story or a lot of Variety! Graphic is better than similar Bankruptcies of this Genre and coherent. Control initially takes some getting used to but can be learned after a few Games. She also feels extremely round When you know how to do it. Furious Angels holds up the urge of High-score hunting really. After each Fail, you somehow have the Motivation to try another Round. Various Flight Manoeuvres not only look good, but also feel good. You also have a small "level up system," which improves you with more Points up to 3x, so the Rounds are not limited to one and the same Manoeuvre, but at least to three! ;) The Price is simply unbeatable in this Class of Games. One should not Hesitate if such an arcade pausing filler with High Scorefruer Fever and Adrenaline Push falls in fast Battles. You can kill 10-20min but also like to take a ne Hour and longer when you grab the Ambition. As I said, price/performance is TOP for what is offered. Probably even one of the best Games in its Prize category and Genre. Denching high! :)
Translated by
Microsoft from Deutsch
Furious Angels is awesome in its Simplicity, is demanding and makes you feel Right. You control a small Fighter jet and you have to both stay alive and defend the big Carrier ship you launched. If you don't shoot, the Jet regenerates Damage suffered away again. After certain Shooting Numbers, you get Upgrades. Then you first shoot purpose-seeking Missiles (with limited Range) from a slightly larger jet and if you upgrade again, our Jet turns into an even bigger and slower, but more durable Warship with massier Firepower. This third Upgrade stage is then also a Kind of Shell that is dropped again if it suffers too much Damage and then you have the normal Jet again, with which the Upgrade game starts from scratch. There are not many Enemy Types, but it doesn't matter, because they appear so numerous that you just rumble around wildly anyway and try not to get hit yourself. In addition, the available Types cover everything necessary: Fast jets, fewer Fast Bombers with Target Search Missiles, slow tanks, very slow and fat Armored Target Detector and large cannon carriers against our Carrier. The Only Shortcoming (from my Point of view, of course) is the Sound. Neither Weapons nor Explosions sound particularly powerful, which I think is a great pity. And the Music is unfortunately quite unspectacular given the Action. Conclusion: ALTHOUGH FA is only a small Game for In Between (about 2-5 Minutes per Round, with Skill of course also possible longer). It makes Gaudi and, due to its demanding Degree of difficulty, develops a similar All-one round addiction effect as Devil Daggers, for example. I paid just under 4 Euros in the Sale and have no regrets about the Purchase in any Way. Therefore: Clear Recommendation for In Between!
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