AIRHEART - Tales of broken Wings
About
AIRHEART is a dieselpunk action game about a young woman, who flies her airplane and catches skyfish among beautiful sky islands. Amelias biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.
In the world she lives in, fishing isn’t a hobby - it’s a risky and competitive job. Amelia needs to venture deep into deadly territory, avoiding sky pirates and automated security drones.
Dive in the beautiful but dangerous world of flying islands, reach higher and higher, buy new airplane parts and weapons you need. Could you be the one to bring down the skywhale?
Navigate your beloved airplane through the skylayers above the city of Granaria. Don’t crash or get shot, remember to always go back home safe.
Catch fish and sell them to buy a new equipment. Be careful, some of them will try to hunt... YOU!
Build your airplane and weaponry and remember: with the sky pirates the best defense is a good offense.
Use your harpoon to reel in really big fish, disassemble your enemies or even steal their weaponry!
Find launch bases to advance to ever higher skylayers and check what waits for you on the way to the stratosphere!
Get ready to fight powerful bosses to advance. Being sky fisher(wo)man is not a piece of cake.
Analyse scraps to craft blueprints to build new parts or buy them in the shop and prepare yourself to explore more and more dangerous places.
You know those hypnotizing beautiful flowers, which hunt bugs? Well, that’s a great metaphor for the world of AIRHEART.
A custom made soundtrack promises to keep you energized and ready for the adventure!
We are working on ever more complex levels to bring hours and hours of fun.
As always there is also a core message where we’d like to talk about some real world problems such as overfishing.
AIRHEART continues the story of Amelia, who in “Cloud Chasers” was trying to reach the Above, a city residing on a giant flying island in the clouds, where there is enough water for everybody. She travelled through the deserts with her father Francesco, dealing with all the dangers of the migration on their path.
Francisco sacrificed himself to have Amelia finally reach the Above, but that city called Granaria seems not as welcoming, as she hoped it will be. It is a harsh society with a strong class system. Disillusioned, miserable and alone, Amelia worked as a child labourer in an airplane factory for years. Clawing he way up, she works now as a part-time fisherman and part-time mechanic at a small corner-shop fixing airplanes.
She tries to make her way to a better life.
The problem of overfishing of the sea ecosystem is one of the topic we want to add to gameplay in AIRHEART.
Overfishing is one of the biggest resource problems of the world. In our universe, fish are a seemingly unlimited resource that can be harvested into cash. Over time, this gives us the possibility make the resource scarcer for every player, transforming the lush seas of the sky into a battle zone, where fighting is essential to survive.
We are Blindflug Studios, an indie game studio from Switzerland. Here's what we do: we create beautiful, imaginative and incredibly splendid games, that center around complex, real world dilemmas and through that might create interesting new game mechanics.*
In the world she lives in, fishing isn’t a hobby - it’s a risky and competitive job. Amelia needs to venture deep into deadly territory, avoiding sky pirates and automated security drones.
Dive in the beautiful but dangerous world of flying islands, reach higher and higher, buy new airplane parts and weapons you need. Could you be the one to bring down the skywhale?
Navigate your beloved airplane through the skylayers above the city of Granaria. Don’t crash or get shot, remember to always go back home safe.
Catch fish and sell them to buy a new equipment. Be careful, some of them will try to hunt... YOU!
Build your airplane and weaponry and remember: with the sky pirates the best defense is a good offense.
Use your harpoon to reel in really big fish, disassemble your enemies or even steal their weaponry!
Find launch bases to advance to ever higher skylayers and check what waits for you on the way to the stratosphere!
Get ready to fight powerful bosses to advance. Being sky fisher(wo)man is not a piece of cake.
Analyse scraps to craft blueprints to build new parts or buy them in the shop and prepare yourself to explore more and more dangerous places.
You know those hypnotizing beautiful flowers, which hunt bugs? Well, that’s a great metaphor for the world of AIRHEART.
A custom made soundtrack promises to keep you energized and ready for the adventure!
We are working on ever more complex levels to bring hours and hours of fun.
As always there is also a core message where we’d like to talk about some real world problems such as overfishing.
AIRHEART continues the story of Amelia, who in “Cloud Chasers” was trying to reach the Above, a city residing on a giant flying island in the clouds, where there is enough water for everybody. She travelled through the deserts with her father Francesco, dealing with all the dangers of the migration on their path.
Francisco sacrificed himself to have Amelia finally reach the Above, but that city called Granaria seems not as welcoming, as she hoped it will be. It is a harsh society with a strong class system. Disillusioned, miserable and alone, Amelia worked as a child labourer in an airplane factory for years. Clawing he way up, she works now as a part-time fisherman and part-time mechanic at a small corner-shop fixing airplanes.
She tries to make her way to a better life.
The problem of overfishing of the sea ecosystem is one of the topic we want to add to gameplay in AIRHEART.
Overfishing is one of the biggest resource problems of the world. In our universe, fish are a seemingly unlimited resource that can be harvested into cash. Over time, this gives us the possibility make the resource scarcer for every player, transforming the lush seas of the sky into a battle zone, where fighting is essential to survive.
We are Blindflug Studios, an indie game studio from Switzerland. Here's what we do: we create beautiful, imaginative and incredibly splendid games, that center around complex, real world dilemmas and through that might create interesting new game mechanics.*
- we Never Forgot About Fun.
System requirements for PlayStation 4
System requirements for Xbox One
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows XP SP2+
- Processor: 2GHz Dual Core (SSE2 instruction set support)
- Memory: 4 GB RAM
- Graphics: nVidia® 8800 GT / AMD® 4670 or faster
- Storage: 1 GB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8+
- Processor: 2GHz Dual Core (SSE2 instruction set support)
- Memory: 4 GB RAM
- Graphics: nVidia® 8800 GT / AMD® 4670 or faster
- Storage: 1 GB available space
AIRHEART - Tales of broken Wings reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Sky Fishing?
Airheart from Blindflug STUDIOS AG puts us as an arcade pilot in the World of Amelia, a young Heroine who wants to fly over the Borders of the Country. It is driven by a Thirst For adventure and a big Dream: To catch the legendary Giant whale. Only until she succeeds, She has to catch small Fish first.
Yes Fact Fish catch with a Propeller Plane, crazy right? But something else! After Obtaining the Fishing License for flying Fish, we can start. The first Aircraft is selected. Plain, narrow Armament, but what's it?! -The Spirit Of Adventure is greater!
But it's not just the Fishermen who are travelling in their little Machines, but also Pirates who are in exotic Vehicles through the Jets want to kick us out of Business.
Cash through Fish As I mentioned earlier, this is about "Fly fishing":), a little Word Wit. It's about Catching Flying fish. These Fish are also really worth what. Depending on the Level and Variety, we find more and more valuable genera and can thus replenish our Cash Register faster and faster in order to buy additional Technology such as Chassi, Wings, Engine, weapons etc.
Air after Top The Worlds are built in such a way that we move into determined Levels. Each Level has a certain Amount of Fish and Opponents. The first Ebbs are still easy to master there but you can only find ordinary Fish, which in turn do not bring in so much Money. If a Plane is fished empty so you have to look for the UpLift. These push us into the next higher Level.
And this continues, so we rise higher and higher to penetrate into new Worlds.
It is quickly noticeable that the Worlds Consist of many small Islands, between which Pirates lurk or valuable schools of Fish Await.
The Higher we ascend, the deeper it goes down. Should we get a scream and lose the Aerial Battle, we really rattle the Ground. Here it is possible to steer to the Base with the Help Of the control Buttons, should we crash on the Base the Game continues and we only lose our collected Goods. This seems like a small Mini-game.
An important Point that also brings a decent Load Of Spice into Play: We only have one Life! So if you let yourself be fired and don't manage to land, you lose your Progress and that can be a few Hours. Bought Items, however, remain in the Inventory.
Mechanical Knowledge?
Somehow it is clear that there must also be a Workshop Here. In the Air Battles over Fish Stocks, we destroy one or the other Aircraft of the Pirates, or even Platforms or larger Opponents & Final Opponents. It knew enough on the Screen to take care of. After successful Battle, various Objects are left behind, from Scrap to small Modules. We can use These in the Workshop.
"Learning by doing" is the Motto here. Through different Combinations can be misleg. Items are manufactured. These simple Items are then processed into complex Items until, for Example, all The components for a new Onboard weapon are put together. This saves Money and can also bring in one or the other Taler.
Conclusion Story is rather a Minor Matter here! Of Course we have our Heroine who pursues her Dreams, but at the end of the day we are here in an arcade game and you can see that. However, this Point also brings with it a lot of Entertainment. Fast Battles that require a good Concentration.
Wild and colorful it goes to and that's enough right for this fictional World. The small flying Islands and the Sound of the Game invite you to Dream. Really, Really nicely done. Graphically, everything is also coherent, for sure it always goes a little better, but for this Title the Overall Impression is enough.
What really annoyed me is the Respwan. When you're a few Levels away, you always have to fly through the previous Levels first. In Other means returning from the second World to turn the Load into Bares, you have to fly through all the Instances already played to get to the current Section. That's some Time consuming.
I find the small Details, shapes and Colours great. This completes the World wonderfully with flying Fish.
A daring Title that has been very well implemented. It is definitely something different and priced completely in the Frame. I would advise you to add this Part to you.