Last Encounter
About
Last Encounter is a twin-stick roguelike in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components.
Advanced technology lets you and your friends clone your avatars so death is not the end. Teleport into new sectors of space, discovering the ever-changing, procedurally generated layouts and hazards filled with strange beings and alien environments.
Find dozens of advanced weapon components scattered throughout diverse galaxy biomes. Combine the pieces as you see fit to create the strongest weapon in the universe.
Choose from a variety of unlockable and upgradeable ships and prove your skills against bosses and mini-bosses in the far reaches of space.
Advanced technology lets you and your friends clone your avatars so death is not the end. Teleport into new sectors of space, discovering the ever-changing, procedurally generated layouts and hazards filled with strange beings and alien environments.
Find dozens of advanced weapon components scattered throughout diverse galaxy biomes. Combine the pieces as you see fit to create the strongest weapon in the universe.
Choose from a variety of unlockable and upgradeable ships and prove your skills against bosses and mini-bosses in the far reaches of space.
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows 7 or later
- Memory: 2 GB RAM
- Storage: 1 GB available space
System requirements for macOS
Minimum:
- OS: OS 10.6+
- Memory: 2 GB RAM
- Storage: 1 GB available space
Last Encounter reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free In a remote space station, Dr. Daniel Connor has managed to complete the Gilgamesh project, whose purpose is to transfer the minds of humans to genetically-created clones. This would guarantee eternal life to our species. But It is then that using a wormhole, an armada of aliens invades the Earth and in a short time ends the life of the planet and its resources. Fortunately the space station was not discovered and it is from there that part a fleet of terrestrial ships in order to stop the inemption and to close the wormhole. As everything is going wrong, this could not be different. You lose contact with the expedition and it is our duty to go to find out what happened to them and close the damn hole.
Does it Sound like a lot of dash? Let us Clarify that all this is explained in less than two minutes after starting the game. Quick and suddenly. I Really did not move a hair by the way so abrupt in that it is raised, but I think then the rhythm is improved with the sporadic logs that we find. And It is there, in a more subtle way, that what happens begins to intrigue. But really, what we're here for is fast and challenging action, right? Well, Last Encounter has it and lots of it.
What caught my attention most of this title was mainly where it is raised, space. This away from the standard of the genre, whose titles swarm in the medieval theme fantastic and little else. It Is Good to see how the mere fact of changing the stage already brings much to the gaming experience, both visually and in mechanics. The controls feel very good, respond quickly and accurately, so our deaths can only be allocated to our lack of skill.
At The start of each campaign, we will be able To assemble our pilot, ship and armament build. This is also very original, as in most rougue like we simply choose character and ready. As we play more times, we will unlock new weapons and accessories for them, making the experience a little easier.
In Our journey, we'll go through several galaxies, which have a system of punctual rules for each one. The environment changes, the enemies change and obviously the dangers change. In a moment we will be evading black holes while ships that are teleported we are riddled with their lasers and soon we will run away from the corrosive clouds that launch some chubby aliens. In Short, a delight of enemies who will take Gray green for their great and varied ways to attack.
Last encounter allows up to four players to join in the same game in local mode. There Are few that in this genre that give us the possibility of playing so many participants at once and on the same screen. Let's Clarify that it is the most chaotic and Entreverda to enjoy this game, but also the funniest and much appreciated its inclusion. And obviously as more players there are also more enemies, which will fill the screen navecitas and shots everywhere. But not to worry, because in multiplayer mode being the hardest things, we will also have the possibility to revive the fallen allies in a similar way to Double Dragon Neon. Which will help less skilled players learn without having to start all of zero every time they lose.
Futuristic Tracks with a somewhat air Mass Effect or Dungeon of Endless are what sets our spatial journey. The sound effects are generally good, but it is not an exceptionally noteworthy section. Let'S just Say that everything works well and nothing annoying, which is a very good compliment if we consider the history of the genre kills Martians.
We meet a rogue like interesting, fresh and quality. In turn, I think that if you adjust some small details with some update, there is enough potential to make a game much more enjoyable. For example, battles with bosses should be mandatory, which appear at random takes a lot of juice from the games. Ships and pilots lack personality. That Is to say, each one has different attributes if, but they don't feel very different from each other.
Leaving that aside, Last encounter is a solid game with very good controls, which will give us many hours of fun alone or with friends.
THE GOOD * Very good gameplay.
* Has co-op up to 4 players.
* The Change of environment is appreciated in the genre.
The BAD * The Story of introduction you give IT with a funnel.