Gabe's Day is meant to convey the experience of being a homeless child for players aged 6-9. The player helps Gabe through his first day of homelessness, helping him pack his bag, collect recyclables, turning those recyclables in, and finally settling down for the night.
This game was made with the intent of raising awareness about and reducing stigma surrounding homeless families.
Production/ Design: Natalie Orlando
Programming: Brian Baron and Colin Brady
Art: Jil Franco
Developed in March 2016 for a class project