Average Playtime: 5 hours

My Time At Portia

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My Time at Portia is a simulation open world RPG game. The world is set in a post-apocalypse setting. Humans are few and relics from the past are everywhere. The player will need to start a new life in a town on the edge of civilization called Portia. The player will start a workshop and build things with relics from the past for the betterment of society. The goal of the game is to make the workshop as big as possible.
We want to enrich the world with other NPCs that have their unique behaviors. Characters will go to school, do their jobs, workout, and have fun. They also have unique stories for the player to experience. The player will be able to get into relationships with other characters, be them friendships or romances. Romances can end in marriages.
Players can gather materials from an open world. Cut down tree, pick up herbs, mine in ruins, even plant your own garden. There are vast areas for the player to explore around Portia. Deserts, islands, reefs, highlands, marshlands, and more! Each area bringing their own unique items and monsters. There are two different types of dungeons in this game. Players can gather relics and ores from the abandoned dungeons, and fight off monsters to gain look in the hazardous dungeons.
We hope to give the player a truly memorable time in this game, of a warm and welcoming little town full of experiences.

Release date
Jan 14, 2019
Pathea Games
Team17 Digital
Pathea Games, Team17 Digital, Team17 Software Ltd
Age rating
Not rated
System requirements for PC
  • OS: Win 7+
  • Processor: i3
  • Memory: 6 GB RAM
  • Graphics: ATI 5770, GTX 460
  • DirectX: Version 10
  • Storage: 5 GB available space
  • OS: Win 10
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: GTX960+
  • DirectX: Version 11
  • Storage: 10 GB available space
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Last Modified: Apr 20, 2019
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Early Access Review After currently 41 Hours of play and End of the EA story campaign, I wanted to give a little Feedback about the Game. For all those wondering if it's already worth buying the Game. Short Answer: Yes, it does! What is the Game about? As an heiress to a Craftsman'S Shop, a new Life begins in the City of Portia. Due to a past Catastrophe, many Technologies have been Forgotten and one has to rediscover them by Excavating them in the Ruins. Gradually you build up a Workshop with different Workstations and unlock new blueprints. In addition, you can also grow a little vegetable/fruit (which so far is quite manageable) and make friends with the Residents. The Main Task is to Complete construction Contracts, which are received in the Commercial Guild Of the City. Some Jobs are easy and quick to complete, some also take several Days and different Work Steps. There are also ruins and Dungeons to explore where rare Materials are found and opponents can be fought. The Combat System is a bit more ordinary, but quite fun when you have the Hang of it (little Tip: Invest as early as possible in good equipment and put Furniture in your house to improve your Stats. That works Wonders!). There are quite Parallels with Stardew Valley, but the Game just borrows ideas here and makes something of its own out of it, which I think is very good. Unlike many Early Access Titles, all basic Mechanics have already been implemented and some Story is already included. From finding a Thief to steal personal Belongings of city Dwellers, to a suddenly poisoned River, to Building a Road to the Neighbouring Town, you can experience it all now. What I find particularly nice: As a Player you have the Feeling of really influencing the Game world. If the City commissions you, for example, to Build a Transport System, then it can really be used later. Or if you get the Task of building a Bridge, it will actually be built further at every part of the Bridge that has been handed in. You quickly get into the Pull "Just complete this one Job, then I go to Bed." And before you know it's 5 o 'clock in the morning ... As I said, there's already an awful lot at play for Early Access. What leaves something to be desired are the Dialogues with the Townspeople. Some Characters have only a single Sentence. This one is set to music, but at some point it annoys it anyway. The Same applies to Music (one Piece of Music per Season). Also missing some Sounds and from time to time the Music suddenly suspends. But the Game is being developed further and these are certainly Things that will soon be improved. Except for a single Freeze, the Game ran without any major Bugs. The Frame rate in Areas with many Monsters or NPCs should be Optimized, because sometimes it jerks quite nicely. Players who like the quiet Game Mechanics of Stardew Valley, but want to do something other than just Farming, will surely be happy here. I'm excited to see what else the Development Team will make of it, but I'm already looking forward to spending more Time in Portia!