Average Playtime: 5 hours

My Time At Portia

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About

My Time at Portia is a simulation open world RPG game set in a post-apocalyptic world. Humans are few and relics from the past are everywhere. You are starting a new life in Portia, a town on the edge of civilization. After taking over your father's abandoned workshop, you can take commissions from the town folks in order to grow your workshop and build your prestige. In order to fulfill commissions, you will spend lots of your time collecting materials from the relatively large open world. Cut down tree, pick up herbs, mine in ruins, even plant your own garden and raise farm animals. There are vast areas for the player to explore around Portia. Deserts, islands, reefs, highlands, marshlands, and more! Each area bringing their own unique items and monsters. There are two different types of dungeons in this game. Players can gather relics and ores from the abandoned dungeons, and fight off monsters to gain look in the hazardous dungeons.

But My Time at Portia isn't just about grinding away in your workshop and the mines. Meet the wide range of NPCs each with their unique personality and behaviors. Make friends, date, and even marry someone who will help you around your workshop. Kids are even on the table! Learn more about the Old World as you go along. Will you turn over your relics to the Church of the Light where they can be properly disposed of so as to prevent another apocalypse, or will you work with the Research Lab to harness the ancient technology to rebuild society?

My Time at Portia delivers an enthralling life simulation game that balances character, building, and discovery and allows you to choose your own path through life.

Metascore
73
Release date
Developer
Team17 Digital
,
Pathea Games
,
Nuverse
Publisher
Team17 Digital, Nuverse, Pathea Games
Age rating
10+ Everyone 10+
Website
http://portia.pathea.net

System requirements for Xbox One

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max, iPhone SE Second Gen, iPad Pro Second Gen, iPad Pro Second Gen Cellular, iPad Pro Fourth Gen, iPad Pro Fourth Gen Cellular, iPhone 1 2 Mini, iPhone 1 2, iPhone 1 2 Pro, iPhone 1 2 Pro Max, iPad Air 4, iPad Air 4 Cellular, iPad Eighth Gen, iPad Eighth Gen Cellular, iPad Pro Third Gen, iPad Pro Third Gen Cellular, iPad Pro Fifth Gen, iPad Pro Fifth Gen Cellular

System requirements for PC

Minimum:
  • OS: Win 7+
  • Processor: i3
  • Memory: 6 GB RAM
  • Graphics: ATI 5770, GTX 460
  • DirectX: Version 10
  • Storage: 5 GB available space
Recommended:
  • OS: Win 10
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: GTX960+
  • DirectX: Version 11
  • Storage: 10 GB available space

System requirements for Nintendo Switch

System requirements for PlayStation 4

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Last Modified: Oct 26, 2024

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Jan 29, 2019
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My Time At Portia reviews and comments

I've spent far more hours than I'd like to admit searching for a game that fills my build-your-life itch. I played Harvest Moon: A Wonderful Life as a kid, but as I grew older its simplicity eventually kept me from playing it for more than a couple of weeks at a time. Stardew Valley had all the bells and whistles, but since I was looking for a game that completely captures you in a new life, a couldn't get past the graphics. 

My Time at Portia not only ticks all the boxes for me, but fills some holes I didn't know existed. I find the bright animation enthralling, and always feel like I'm entering a better world. There is also always plenty to do in My Time at Portia, though there aren't hard deadlines for the most part, so you can take things at your own speed. The majority of your time is spent building commissions for the town and for individuals. In order to do this you need to collect various materials, both to upgrade your workshop and fulfill commissions. You collect most of the materials in mines. There are abandoned mines with a fairly standard "pick-axe-discovery" mechanism, as well as hazardous mines-- think extremely watered down Zelda dungeon. You could technically go full Harvest Moon/ Stardew Valley, raising animals and planting crops, but it would be a meager living. This didn't bother like I thought it might though. I found the exactly how I spent my time wasn't as important as where I spent it and who I spent it with.

And Portia is a great place to spend your time. The NPCs are fairly complex for the game, so I didn't have the same sensation of taking to the same mechanical, one-dimensional robots over and over again. The dating mechanism is fairly complex. Once you are friends you can ask someone out on a date, and if you date multiple people at once, you could even get caught!

There is so much to do in Portia that its hard to review it all. I'll just say that I find it a charming town and plan on going back time and time again. 
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«Blew my mind»
«Can’t stop playing»
Translated by
Microsoft from Deutsch
Early Access Review After currently 41 Hours of play and End of the EA story campaign, I wanted to give a little Feedback about the Game. For all those wondering if it's already worth buying the Game. Short Answer: Yes, it does! What is the Game about? As an heiress to a Craftsman'S Shop, a new Life begins in the City of Portia. Due to a past Catastrophe, many Technologies have been Forgotten and one has to rediscover them by Excavating them in the Ruins. Gradually you build up a Workshop with different Workstations and unlock new blueprints. In addition, you can also grow a little vegetable/fruit (which so far is quite manageable) and make friends with the Residents. The Main Task is to Complete construction Contracts, which are received in the Commercial Guild Of the City. Some Jobs are easy and quick to complete, some also take several Days and different Work Steps. There are also ruins and Dungeons to explore where rare Materials are found and opponents can be fought. The Combat System is a bit more ordinary, but quite fun when you have the Hang of it (little Tip: Invest as early as possible in good equipment and put Furniture in your house to improve your Stats. That works Wonders!). There are quite Parallels with Stardew Valley, but the Game just borrows ideas here and makes something of its own out of it, which I think is very good. Unlike many Early Access Titles, all basic Mechanics have already been implemented and some Story is already included. From finding a Thief to steal personal Belongings of city Dwellers, to a suddenly poisoned River, to Building a Road to the Neighbouring Town, you can experience it all now. What I find particularly nice: As a Player you have the Feeling of really influencing the Game world. If the City commissions you, for example, to Build a Transport System, then it can really be used later. Or if you get the Task of building a Bridge, it will actually be built further at every part of the Bridge that has been handed in. You quickly get into the Pull "Just complete this one Job, then I go to Bed." And before you know it's 5 o 'clock in the morning ... As I said, there's already an awful lot at play for Early Access. What leaves something to be desired are the Dialogues with the Townspeople. Some Characters have only a single Sentence. This one is set to music, but at some point it annoys it anyway. The Same applies to Music (one Piece of Music per Season). Also missing some Sounds and from time to time the Music suddenly suspends. But the Game is being developed further and these are certainly Things that will soon be improved. Except for a single Freeze, the Game ran without any major Bugs. The Frame rate in Areas with many Monsters or NPCs should be Optimized, because sometimes it jerks quite nicely. Players who like the quiet Game Mechanics of Stardew Valley, but want to do something other than just Farming, will surely be happy here. I'm excited to see what else the Development Team will make of it, but I'm already looking forward to spending more Time in Portia!
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