Average Playtime: 1 hour

GAIN

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About

GAIN is a first person stealth game with perma-death. You play as Xavier, who is on a simple mission to not die. Each level contains a document which he has to collect and reach the exit the door. The only problem is that Xavier will die if he is shot at all. No regenerating health or health packs. He has to complete the missions flawlessly.



  • Slow down time to land a bullet in the guards brain.
  • Hardcore perma death. Once you die its back to the beginning
  • Freeze guards with your bow
  • Compete with friends with steam leaderboards
  • Developed on Unreal 4

Platforms
Release date
Developer
Worldgame entertainement
Publisher
Worldgame entertainment
Age rating
Not rated
Website
http://www.gainthegame.com/

System requirements for PC

Minimum:
  • OS: Microsoft Windows 7 and above
  • Processor: 2Ghz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: 1GB Dedicated Graphics Card
  • DirectX: Version 11
  • Storage: 3 GB available space
Recommended:
  • OS: Microsoft Windows 7 and above
  • Processor: 2.8Ghz Quad Core or Higher
  • Memory: 8 GB RAM
  • Graphics: AMD R9 270 or Nvidia GeForce 760 or Higher
  • Storage: 4 GB available space
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Last Modified: Jun 14, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
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GAIN reviews and comments

Translated by
Microsoft from French
Product received for free damn Hitbox! GAIN, released in 2016, is an infiltration FPS where we embody Xavier. Xavier has to look for documents. Xavier doesn't know how to aim. Xavier never thinks about taking more than five bullets for his pistol. Xavier's a moron. The most:-the principle is really cool. It revolutionizes nothing like that, but the idea was cool. Just badly done. -The powers are interesting. There is a Wallhack to see the enemies through the walls, a time-slowing spell. But no gauge to see if it can be used or not. You never know when you're capable of reviving power. -100% fairly simple. The minus:-already, very short. There are seven levels. That end in less than 10 minutes once you understand how to pass, what to kill, etc... -The HITBOX.. RaaaaaaaaaaaAaAAAAaAAh.... The trick to not miss in an undercover game... If you miss your shot however, no worries if the enemy is back, it will not bronze. However, if your head shot does not kill him, he will turn and kill you instantly. -Perma-death could have been a good challenge. But with the problem of Hitbox, and Bah... It just makes it crazy. -AI is magical. You can run next to it, shoot everywhere, as long as you don't get into her field of vision, from that moment on, you're just dead. -3 weapons. A pistol with 5 bullets and a sensational dispersion. A throwing knife (which could have served as a short but good knife...) and a bow that does not kill. Conclusion: GAIN is a bad game. At least, poorly realized. (Hitbox, IA, content, etc...) Too bad, because the principle was nice. ____ If you have found this assessment useful, and want to discuss it with a drink, come join our curation page and our forums!
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Translated by
Microsoft from Deutsch
Well... The Concept of the Game is good. Unfortunately, implementation is not at all. Concept The Goal sounds simple: Collect a Document, then go to the Exit. The Catch: Guards run across the Map on set Routes. When they see you they kill you with just one Shot and you start again at Level 1. As a Player, you have a Pistol with a limited Number of Shots and a Throwing Knife Per Level. From Level 2 you can slow down the Time for the Guards and from Level 3 you can freeze them with a bow for a certain Amount of time. The Guards, like their Field of view, you can see with a Kind Of X-ray vision. Impressions First of all, the Game seems very difficult, but you can find out the Paths on which the Guards run quite quickly. With this Knowledge and the Field of View displayed, it is actually no Problem killing the Guards ... Actually. With the Gun and the Knife you feel at most half of all Attacks, as the Guards ' Hit boxes are set extremely poorly. In addition, the Pistol seems to fail completely from a Distance of perhaps 4m and thus fulfills the Purpose of a Melee Weapon. Apart from that, the Guards themselves are also relatively stupid. You can follow them at Every turn or Kill a Security Guard standing right next to them without the Guard noticing anything about it. However, if she takes note of you, she starts shooting at you. The Guards don't always hit but mostly. Even from the most impossible corners. Often they don't even appreciate you from a Look while they shoot you. The Controls I found to be extremely spongy and the Graphics to be very modest, even at high Quality. Also, the Fact that the Game likes to display Error Messages at Your Whim and hangs up in the process does not necessarily promote the fun of The game (my Computer Meets the Requirements of the recommended Hardware). As a Demo version, the Game would certainly not even be bad, but to call this Product finished is very daring. Unfortunately, the Game does not appear to have received any Updates since its Release. With the News, I only saw Blog entries from the Developer. Summary Pro: Concept e.g. Creative Weapons Kontra: Hitboxing Range AI the guards graphics control error messages No updates Price I would give the Developer a Thumbs up for the good Idea but since the Implementation is so fatal, unfortunately this is possible Not; Even if you learn through the Blog Entries how much Time and Passion went into the Project.
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