512^2

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A little experiment with compute shader based particles. 512^2 (about 260 thousand) is the number of particles. I render those to a 240p render texture for the pixel effect and then apply tilt shift.

There is not really a point to this, I mainly built it as a learning exercise, but I think it looks kinda cool.

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henningboat
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Last Modified: Jan 9, 2019

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itch.io