64.0
About
Beware! This game is really hard!
If you like challenges or you don't mind losing A LOT, this game is for you.One simple rule:
Shoot only the squares that have the same color as the background (the bad guys).One simple goal:
Survive 64.0 seconds.Shoot first, listen later:
Reflexes and memory are key to this game.
We use rhythm as hints in certain parts, but you should trust more in your eyes.A more formal description:
64.0 is a minimal fast-paced arcade game, where you shoot the squares that have the same color as the background, but since the background is constantly changing, everyone can be a bad guy!Features:
If you like challenges or you don't mind losing A LOT, this game is for you.One simple rule:
Shoot only the squares that have the same color as the background (the bad guys).One simple goal:
Survive 64.0 seconds.Shoot first, listen later:
Reflexes and memory are key to this game.
We use rhythm as hints in certain parts, but you should trust more in your eyes.A more formal description:
64.0 is a minimal fast-paced arcade game, where you shoot the squares that have the same color as the background, but since the background is constantly changing, everyone can be a bad guy!Features:
- Fast-paced action.
- Awesome chiptune soundtrack.
- One unique mechanic each level.
- Endless mode with leaderboards.
System requirements for Nintendo Switch
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8+
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 1000 MB RAM
- Network: Broadband Internet connection
- Storage: 200 MB available space
Recommended:
- OS: Mac OS X 10.8+
- Processor: 2.8 GHz Intel Core 2 Duo or better
- Memory: 2000 MB RAM
- Network: Broadband Internet connection
- Storage: 250 MB available space
System requirements for PC
Minimum:
- OS: Microsoft® Windows® XP / Vista / W7 / W8 / W10
- Processor: 1.2GHz processor
- Memory: 1000 MB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 150 MB available space
Recommended:
- OS: Microsoft® Windows® XP / Vista / W7 / W8 / W10
- Processor: 1.4GHz processor or faster
- Memory: 1500 MB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 200 MB available space
64.0 reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free ᚛ ᚔᚔ ⁅ What is it? ⁆ ᚔᚔ ᚜ A minimal rhythmic arcade game.
Shoot down the evil Dice to the Rhythm of the Soundtrack.
᚛ ᚔᚔ ⁅ music ⁆ ᚔᚔ ᚜ (8)/(10)-Rhytmic tracks, sometimes some stump ᚛ ᚔᚔ ⁅ ⁆ ᚔᚔ (7)/(10)-old-school graphics, However, for fun, you don't need 4K ᚛ ᚔᚔ ⁅ gameplay ⁆ ᚔᚔ ᚜ (8)/(10)-Easy to understand, easy to master ᚛ ᚔᚔ ⁅ ⁆-game time for 100% ᚔᚔ ᚜ ᚛ ᚔᚔ ⁅ Money Performance ⁆ ᚔᚔ ᚜ Some Pure money, a lot of power ᚛ ᚔᚔ ⁅ target Group ⁆ ᚔᚔ ᚜ the ☑ of the ᚛ of the ᚔᚔ of adults ⁅ all Groups ⁆ ᚔᚔ conclusion ᚜ ★ ★ ★ ★ ★ ★ ★ Don't Expect you to finish the Levels at an alarming Rate though, as it's very difficult from the Start. The Simplicity of the Game makes it easier than it is, but Don't be fooled by it. Often frustrating, however, I keep returning to beat the High Score. An emergency game for The Interim For the small Money.
Translated by
Microsoft from French
Microsoft from French
This is clearly not my type of game, the difficulty here is pushed to the extreme. I like to learn and cope with challenges more or less difficult to overcome, but here I have more faced a wall than a challenge.
The first level should be quite simple so that the player can understand the mechanics and get used to it, in the way of a tutorial in a little more complicated. Yet here, starting from the fifteenth second (precisely) of the first level, 64.1, the new player confronts a challenge probably surmountable, but extremely difficult and discouraging. I did not spend much time, certainly, but I think that spending an hour without any progress is not something I like.
I'm pretty bad at rhythm game, I gladly grant it.
What I would propose would be to change a tad the mechanics of the first level (also adoptable for all levels, for that matter); first the tutorial, establishing the basics of the gameplay and then the level.
This first level would be simpler than the current 64.1: no ' Nice ', but a ban on wasting bullets (eg cause a game over if a ball hits a wall) so that the Player cannot hammer his keyboard.
Then, second level: the restriction of bullets still exists, and we have the same pattern (tutorial, then level). In this second level, one would have the equivalent of the current 64.1, then in the third level, new optional mechanics, which can be removed afterwards to the choice, but since the choice of gameplay is currently on two entities (a ' villain ', a ' Nice '), so you will have to have at least these two points (with or without the restriction of bullets).
I do not know if my suggestion will be taken into account, but that is what I hoped for this game; that's what I didn't get.