Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free ᚛ ᚔᚔ ⁅ What is it? ⁆ ᚔᚔ ᚜ A minimal rhythmic arcade game.
Shoot down the evil Dice to the Rhythm of the Soundtrack.
᚛ ᚔᚔ ⁅ music ⁆ ᚔᚔ ᚜ (8)/(10)-Rhytmic tracks, sometimes some stump ᚛ ᚔᚔ ⁅ ⁆ ᚔᚔ (7)/(10)-old-school graphics, However, for fun, you don't need 4K ᚛ ᚔᚔ ⁅ gameplay ⁆ ᚔᚔ ᚜ (8)/(10)-Easy to understand, easy to master ᚛ ᚔᚔ ⁅ ⁆-game time for 100% ᚔᚔ ᚜ ᚛ ᚔᚔ ⁅ Money Performance ⁆ ᚔᚔ ᚜ Some Pure money, a lot of power ᚛ ᚔᚔ ⁅ target Group ⁆ ᚔᚔ ᚜ the ☑ of the ᚛ of the ᚔᚔ of adults ⁅ all Groups ⁆ ᚔᚔ conclusion ᚜ ★ ★ ★ ★ ★ ★ ★ Don't Expect you to finish the Levels at an alarming Rate though, as it's very difficult from the Start. The Simplicity of the Game makes it easier than it is, but Don't be fooled by it. Often frustrating, however, I keep returning to beat the High Score. An emergency game for The Interim For the small Money.
Translated by
Microsoft from French
Microsoft from French
This is clearly not my type of game, the difficulty here is pushed to the extreme. I like to learn and cope with challenges more or less difficult to overcome, but here I have more faced a wall than a challenge.
The first level should be quite simple so that the player can understand the mechanics and get used to it, in the way of a tutorial in a little more complicated. Yet here, starting from the fifteenth second (precisely) of the first level, 64.1, the new player confronts a challenge probably surmountable, but extremely difficult and discouraging. I did not spend much time, certainly, but I think that spending an hour without any progress is not something I like.
I'm pretty bad at rhythm game, I gladly grant it.
What I would propose would be to change a tad the mechanics of the first level (also adoptable for all levels, for that matter); first the tutorial, establishing the basics of the gameplay and then the level.
This first level would be simpler than the current 64.1: no ' Nice ', but a ban on wasting bullets (eg cause a game over if a ball hits a wall) so that the Player cannot hammer his keyboard.
Then, second level: the restriction of bullets still exists, and we have the same pattern (tutorial, then level). In this second level, one would have the equivalent of the current 64.1, then in the third level, new optional mechanics, which can be removed afterwards to the choice, but since the choice of gameplay is currently on two entities (a ' villain ', a ' Nice '), so you will have to have at least these two points (with or without the restriction of bullets).
I do not know if my suggestion will be taken into account, but that is what I hoped for this game; that's what I didn't get.