Game AI Project

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About

Project for my 'AI For Games' university module. Showcases an A* pathfinding algorithm for enemy movement. (All sprites drawn by me)

Controls

  • WASD: Move
  • E: Attack
  • Esc: Close game

Goblin enemy will use pathfinding to reach the player around the obstacles when the enemy sees the player. Goblin stops searching for player when they're within firing range or haven't seen the player in some time.

Move into the large doors to enter other rooms.

Rats also move around and will run away from the player into the mouse holes in the walls.

Platforms
Release date
Developer
PublicStaticDylan
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

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Game AI Project screenshot, image №2915547 - RAWG
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Last Modified: Jul 2, 2021

Where to buy

itch.io