Game AI Project
About
Project for my 'AI For Games' university module. Showcases an A* pathfinding algorithm for enemy movement. (All sprites drawn by me)
Controls
- WASD: Move
- E: Attack
- Esc: Close game
Goblin enemy will use pathfinding to reach the player around the obstacles when the enemy sees the player. Goblin stops searching for player when they're within firing range or haven't seen the player in some time.
Move into the large doors to enter other rooms.
Rats also move around and will run away from the player into the mouse holes in the walls.
System requirements for PC
System requirements for macOS
System requirements for Linux
Last Modified: Jul 2, 2021
Where to buy
itch.io