GameJam Rampage
About
Made by:
Andre D' Angelis - Pixel Artist.
Raphael "Von'Daft" Lourenço - Pixel Artist.
Raphael Macedo - Coder.
Victor Vieira - Sound Design.
Yuri Barbosa - Coder.
Music by Juhani Junkala - Public Domain.
Manage your dev team to build a good project and win the Game Jam.
You have to meet the objectives requeriments and not pass past them or you'll gonna build a messy project, but beware, if you overwork your coworkers they will freak out and leave you to fail.
Simple controllers:
- Space Bar (Action Button);
- WASD or Arrow keys (Move);
- Tab (Show/ Hide objectives);
Mechanics;
-Every project has a time limit, complete your objectives before the time runs out.
-Press "Action Button" to grab/release your friends.
-Sit on the tables / put your friends there to work on specifics area of works, such as Art, Code, Sound, Write and of course, the Coffe Table, as every group has a newbie who only sits there and serve coffe. When you're working on the table, a certain parameter will rise while othesr drop down.
-When overworked some characters just stop working at all, while others may do... strange things. So if you want a safe bet just put them to rest when you see signals of stress, you can do it putting them to play the Polystation at the couch.
-Lastly, different characters work better on certain tables, try different combinations between you and your friends.
Hum, but what if you give up and leave the room?
Project on github:
https://github.com/YurihOI/IFRJAM6