Average Playtime: 4 hours

SimAirport

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About

SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

Construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, public access roads, fuel pipelines, runway upgrades and maintenance, aircraft navigation aids, hangars and service vehicles, etc -- and much more.Your Airport: Completely built by you...
  • Roads, taxiways, runways
  • Terminals, food courts, first class & coach queues, every detail
  • Control towers, runway navaids & lighting, baggage systems, hangars, etc.
Two Gameplay Modes
  • Sandbox -- unlimited funds, no bankruptcy
  • Career -- challenge yourself & try to turn a profit
Features
  • Deep Systems-Based Gameplay: everything has purpose, nothing is purely aesthetic
  • Airlines: 15+ each with unique liveries, desires & cares, and passengers
  • Aircraft: assortment of 14+ aircraft, twin turboprop to 4-engine turbine
  • Actively developed with regular ongoing updates; developers active in community
Early AccessSimAirport is being released as an Early Access title. The game is not yet finished and there are gameplay aspects that are missing or incomplete, and you may encounter bugs. We plan to be in Early Access for quite a while, most likely 6-12 months or more -- there are a lot of gameplay elements that we'd like to add to the game as well as tons of additional content.

Please purchase ONLY if: you are excited to play the game as it is now AND you are interested in actively providing feedback & participating in the community to aid future development efforts.
Platforms
Release date
Developer
LVGameDev
Publisher
LVGameDev
Age rating
Not rated
Website
http://www.SimAirport.com/

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: Intel Core2 Duo 2.4 GHz or higher
  • Memory: 2 GB RAM
  • Graphics: Any, Minimum 1GB Video RAM
  • Sound Card: Any

System requirements for PC

Minimum:
  • OS: Windows XP SP2+
  • Processor: Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
  • Memory: 2 GB RAM
  • Graphics: Any, Minimum 1GB Video RAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Any
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
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SimAirport reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I would give a positive Review. Denoch it becomes ERSTMAL a Negative. + an Optic that is vocal is very reminiscent of Pris ... Arch ... * ups * + Active Devs, daily gabs so far a Patch, on the first Morning after Release even 3 in 1:D + The Idea of the Game + Cry factor-The Price ... In the moment, the Game is vllt. £10. The Devs are very Active and of course also want Money for their Work, but in my Opinion it does not Justify any costs of €21.99 for the game with the Current Content. -Bugs Bugs Bugs ... Where you Look at Only Bugs, of course this is an EA Title, but I have seen many other Games that have already been thrown into the Market a bit more Mature. * Government Formations of Passengers leaving the Airport * Hanging passengers (meanwhile there is an "leave forcing button" Revision of the Content: You build a Concrete block, the Windows you have to Think, there are no shops but 2 Vending Machines ( Drinks & Electronics)-The Road in front of the Airport is a Disaster, one has built a large Airport so Blocking the Garbage collection the entire Road While loading the Vehicle. The Same applies to the Delivery of Goods. The Be-/discharge is carried out by 1 Worker and is definitely far too slow. -Again the Road: If you are something Else so you can do the multilane research, you can build a 2nd Road in front of your Airport. However, this does not prevent the Vehicles from Driving and parking at the Be-/Un-Charge as they want ... Oblique about both Traces ...-The Kitchen or café, both go hand in Hand, without Kitchen no functioning Café and without Café no functioning kitchen ... This also works for a While ... But then nothing goes any more than there will be no supply Of Goods ... If the Establishment of the Two were not so fabulous you could cope with, the Functioning could in turn be tolerated by the Costs ...-The Intreresse of Passengers in the Use of the Airport: ... Decreases... Why does this Sink? Easy... As Described, the Chaos on the Road causes Gridlock in the Airport, Flights continue to Be Manufactured, new Passengers arrive, but not Being Geboarded ... The Ensures Dissatisfaction with Passengers and players. -Because of the Disinterest of the passengers, the interest of The airlines in your Airport is also Decreasing, which in turn only means that the Turnover cannot be Taken, because in this State it is not possible to get the Interest of the Airlines if there is none of the Passenger there. It is simply Class when you are already something further And you have to Realize that the Airport is deserted because there has been a real Chaos outside. I assume that I will Change my Review in the next Few days, because the Devs, like me, are very Active in their Bugjagd, but nothing will change in price. However, It will Take a lot of Time for the Content to justify the Price.
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