Average Playtime: 4 hours

Garage

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About

Garage is a bloody shooter in the style of an 80s B-movie. Playing as a drug dealer named Butch, you stand alone against hordes of the living dead.

Explore every dark corner of an underground parking garage and discover a passageway to a supernatural world that has never seen the light of day.

Find new weapons and master them in order to survive. Solve the mystery of this cursed place and the creatures that inhabit it.

Release date
Developer
tinyBuild
,
Zombie Dynamincs
,
Zombie Dynamics
Publisher
tinyBuild
Age rating
Not rated

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce 8800GT / ATI Radeon HD 4850
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7/8/10
  • Processor: Intel Core i5
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 660
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: OSX 10.8
  • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce 8800GT / ATI Radeon HD 4850
  • Storage: 1 GB available space
Recommended:
  • OS: OSX 10.8
  • Processor: Intel i3
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 660
  • Storage: 1 GB available space
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Last Modified: Nov 12, 2024

Where to buy

Nintendo Store
Steam

Top contributors

iBarin

3 edits
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Archivist
Find all the parts of Demikhovsky's diary
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21 items
Clip: DJ TINY - Speed Garage, Bassline and Funky Organs
GARAGE: BAD TRIP Gameplay
Garage - Bad Trip (Part 1)
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13 items

Garage reviews and comments

Translated by
Microsoft from Deutsch
Why did I buy this Game? I'm not really sure. Probably primarily because of the Optics and the obvious Parallels to Hotline Miami. I also found the Mix of Zombie Hooter, Top-Down and 16-Bit look quite exciting. This Title was rated 65% by GameStar. Normally I don't look at titles like that any further, but somehow I shot. My first Impression As expected, Top-Down in 16-Bit look. The Whole thing trimmed with Flicker Effects on 80s VHS style. All pretty coherent. Has definitely made You want more. I find the Shock Moments quite well done but also not outstanding. Where a gabs, since hats almost pushed me out of the Chair. But I do not reveal where As expected you roam the Area, at first you still defend yourself with Fists, later there is an Axe to go, then a gun etc. The Sounds are full and go down well, the Graphics also look very cool for the pixel look. Story With a Word, mau. Dechipped Type with severe Childhood and Drug Problems struggles through the Zombie Brood. In short Flashbacks, there is talk of his Relationship with his Father, or of his (ex-) girlfriend. From about two-thirds of the Game, I thought to myself, how cool it would be to whom he only imagines it all because he would be on ' nem Trip, ' Bad Trip '. That would explain certain Logic gaps. Anyway, the Story is sometimes the weakest thing about the Game, even the Finale leaves you rather dissatisfied. Above all, I made it ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Game Mechanics which works wonderfully, as in the Genre Representatives, you control your Alter ego with the WASD Keys, aim and shoot with the MOUSE. All so far so well known. With Space key, you can still dodge with ' roll and press any Buttons with E. So everything evaporated to The Essentials. In addition, there are mostly Ball Passages, Puzzle Passages, Skill Passages and even a longer Creeping Passage. The GameStar test faults the fluctuating Level Of Difficulty. So from because of trial and Error. I wouldn't have seen it that way. However, that was more Fun with hotline Miami because re-entry Went faster. Apart from that, I found the Difficulty (normal) quite achievable. All the way to the Final Boss. After the X-th Attempt I put down to "easy," otherwise I probably wouldn't be finished today. Verdict Garage: Bad Trip is Fun. Zombies over the Heaps are balling with Shotgun, Magnum, AK etc. that's actually always possible. Unfortunately, I have the Impression that the Developers want to finish quickly at the End. I can't really explain the End of the Story any other way. There would have been more in it. Bit More Twists, or Surprises. Why was the Colleague No longer clearly recognizable in the last Story act? Why does she look similar to Butch's Father, what Did Butch actually lose everything in there? All the Points that I think could have been brushed to an aha effect. Well, maybe there's something that's coming, and that's what's At ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ If there were a horizontal Thumb, the Game would have the one now. A mixed Buy recommendation from me. Your Space Dachshund Did you like my Review? Then let me have a Like there. Also Note my other Reviews.
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