Garudoh
About
Garudoh is a experimental shoot'em up video game that brings mechanics and other cool stuff from other video game genres, while also trying new things.
Currently, it has wall bounces, bullet deflecting, taunt mechanics, pilot cameras that show the reactions of characters, a "super" bar that allows you to do cool stuff when it is full, etc.
Designed to be played with a controller that has shoulder buttons, this game has multiple characters that play very differently from each other. Try to find one that works for you!
We are still working on adding a character with fighting game commands, a character that uses a mouse instead of a controller, platformer sections, and the list goes on (It's also meant to have a separated story mode told in a visual novel style, but that's not done yet).
Designed to be very easy to play, and it's possible to beat the only stage we have so far with the slowest character (Bullet Supernova) without shooting and without taking any damage.
Garudoh is still indevelopment, and on it`s "2nd Gear" state and everything is placeholder.
HOW TO PLAY:
WASD: movement / navigation
J: Fire1 / Choose
K: Fire2 / Cancel
(Viper Stingray has a Fire1 + Fire2 variant)
L: Ultimate
O: Extra / Speed change
Spacebar: Taunt
After you beat the "Grayzone 68" stage, you will unlock "O.L.D.M.A.N." as a playable character.
If you are interested in this project, please consider answering this form to help us out! We also have a Discord Server and a Twitter account if you want to scream directly at the devs for whatever reason!
Art / Design: Goiaba Megas Xellox
Music / SFX: LeorioStar
SFX: Cryveil
Programming: Shipe
Voice Acting: Gizou Gitai