Average Playtime: 1 hour

Gary Grigsby's War in the East

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War on an Epic scale from Moscow to Berlin – this is War in the East!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

  • 5 major campaigns starting at 1941, 1942, 1943, 1944, 1941 (Alternate victory) all extending to Summer 1945
  • 11 scenarios range in length from 10 turns to 25 turns
  • Map stretches from 100 miles west of Berlin to Ural mountains and from 150 miles north of Leningrad in the north to Bulgaria and Baku in the south
  • 10 miles per hex with weekly IGOUGO turns
  • Play against the AI (either side) or watch the AI simulate the war by itself, with 5 categories of help levels for each side to adjust the difficulty level
  • Includes traditional Play by Email and Server based PBEM+ systems
  • Full service scenario and data editor with CSV export/import functionality
  • Detailed stats of ground elements and aircraft affecting in game performance
  • Up to roughly 4000 units in the game database with the ability to create many more! Division sized maneuver units with thousands of battalion and regiment sized support units
  • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
  • German Corps/Army/Army Group HQ's and Soviet Army/Front HQ's
  • Air units are generally organized as groups and can run both night and day air missions, complete with night fighters
  • Manually upgrade aircraft within units or automate new aircraft allocation
  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays
  • Extensive spreadsheets and reports representing tons of data and information
  • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition Losses in individual vehicles and squads Display of the various modifiers affecting how efficiently units receive what they need
  • More than 500 historical commanders with a detailed promotion and rating system
  • Leaders can be dismissed, executed, fired, killed in action 8 rating fields measuring different attributes from combat skill to political rating
  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued Accurate modeling of the need for training units before entering combat
  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units
  • Includes two major optional rules allowing you to adjust the First Winter Blizzard Effect and the Soviet Combat Doctrine.
Release date
2by3 Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/7
  • Processor: Pentium 4 1.5 GHz
  • Memory: 1 GB RAM
  • Graphics: 128MB DirectX 9+ Compatible
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: 16 bit DirectX 9+ Compatible
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Last Modified: Aug 28, 2019

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Gary Grigsby's War in the East reviews and comments

Translated by
Microsoft from Deutsch
The AI is clearly cheating. It will magically shuffle its units around on the front line using unlimited movement points. The strategy is limited to one way, and that is the strategy that the devs intended. If you follow another strategy, the AI will cheat to counter it until you use the one strategy that was intended. You will face massive walls of enemy units out of nowhere if you do not play the one and only possible strategy. The price is way too high for such a low-quality AI. Otherwise potential to be a good historical simulation, but the cheating AI makes it unplayable.
Translated by
Microsoft from Deutsch
Certainly one of the most difficult strategy games to learn but also the most complex Thing I have ever played ... I'm still fully in the Learning Phase that consists of a lot of Manual reading And Many (English-language) Lets Plays and Tutorial Videos, but it's just a Crazy Fun When you celebrate your first Little successes and gradually rise behind them! Certainly not for everyone, especially at the high Price, but let me say he is, in my Opinion, worth it! Very big Cinema and ten times harder than HoI or other Games of the Genre!
Translated by
Microsoft from Deutsch
New Edition of the 90s Strategy classic. Thanks to master Gary Grigsby, it is even more complex than his Predecessor. The Depth of Play for Ground Units, Supplies and Air power alone is sufficient for Months of Fun. For Beginners of this Genre, this Game is nothing, be it you bring some "Expertise" and Patience. Great here: There are plenty of Scouts about Tanks and Airplanes. Losses are shown and Weather affects movements, Morale and Supplies. Note that railway Lines are hugely important for Supplies and need to be repaired all the time.
Translated by
Microsoft from Deutsch
First Of all: This Game is certainly not for everyone! That means you have to know what to expect. If you are looking for a graphic or action-packed Splendour, you're certainly wrong here. "War in the East" is a Simulation of the Eastern Front, i.e. one slips into the Role of the military High Command. Therefore, You cannot do any Research or anything like that, as in "Hearts of Iron," for example, but you are bound by the historically actual Units. So You have to design a Battle Plan ... Should you march towards Stalingrad, for example, or not? Conversely, on the Soviet Side, the Question arises as to how to survive the Onslaught of the 1941 Axis. All this is implemented by an extremely complex Combat System and also all historical Problems (Mud Period, general Winter, etc.) play a Role. Conclusion: If you are looking for a complex Lap Strategy, you won't find anything Better. However, I would point out that it takes some Adjustment Time to understand all the Rules.
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