Gemsmith - GWJ45
About
This game was made for the Godot Wild Jam #45, a challenge to make a complete game within 9 days.
The theme for the jam was: Underground
The following wildcards (optional challenges) were included:
- BREATHTAKING: Include a scenic view
- NEXT!: Have your character change visually after death
- DEAL WITH THE DEVIL: Make a trade that you'll regret
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In Gemsmith, your clients will need gemstones for their jewellery, and you'll have to go through the whole process: from picking a crystal to jewel setting!
Controls:
User interface (buttons, sliders) all via mouse
First person view:
- WASD To walk
- Space to jump
- Mouse to look and turn
- Mouse click to read, mine and use the machine
- Hold SHIFT to run
- ESC to release the mouse
Clients will make requests:
Of course you don't need to know all the crystals from the back of your head. There is a book full of pictures so you know what to look for in the mine:
As you find out what you need, time to go crystal hunting and mining:
But you can't take the book with you to the mine - you'll rely on your memory down there. Of course you can always go back and check again - there is no time limit.
With the right crystal on hands, time to work on it:
The gem design is inspired in real world gem cutting, but simpler and easier: adjust a profile by dragging the dots, pick a few options, and the profile will be cut in several sides. You can see a stone preview in real time as you tweak!
If you did everything right, all is fine - time for next client! If you messed up, you waste the stone, but you always have time to go back to the mine and bring another one - the client will wait, don't worry.
The game has no end - apart from the mine being finite.
Music from SergePavkinMusic (Creative Commons, https://youtu.be/oEjNVO5QmOE, https://youtu.be/KzWR3FlAzec), HDRI from polyhaven, everything else is original.