Generic Bullet Hell
About
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A little short on time due to work and with a whole load of CMake + Raylib + Emscripten problems. Nonetheless, wanted to make a bullet hell from scratch from start to finish and I did that while working usually 0AM-3AM every second day. It is limited, but complete. The resulting code is quite nice and I consider building something solid on it (although the CMake + Raylib + Emscripten combo really made me furious at some times, heh). At this stage it is more of a programming project than a game-dev one.
The only stage is around a minute long, so I hope you try it out and enjoy, cheers! Please share your score if you do!
The source code will be released soon.