Average Playtime: 4 hours


Add to
My games
Add to
Wishlist 411
Save to

Click to rate



Enter an intense cyberpunk world and experience fierce, dynamic combat! Conquer your enemies in the physical world and in cyberspace. Hunt for answers inhumanity’s last remaining shelter.

Ascend humanity’s last remaining shelter, a great tower-city. The tower is torn by violence, poverty, and chaos. Conquer your enemies, discover the secrets of the superstructure and your own origin and obtain the power to challenge The Keymaster.

The game takes place in the future, after a global cataclysm where the remains of humanity live in a tower built by The Architect, who died mysteriously years ago. Everyone knows the truth, no one says it aloud.

The world ruled by The Keymaster is harsh. A person’s worth depends on the category of implants they have, defining their whole lives. The implants—given to them in childhood—determine which social group a person belongs to. If you weren’t lucky enough to get a good life, there is nothing you can do.

It's no surprise that a rebellion starts.

You are a cyber-warrior, the only one capable of fighting both in the physical world and in cyberspace. Lost and hunted, thrown into the middle of the conflict, you must use this bond with technology to ascend the tower.

As you climb higher, secrets are revealed. The clock starts ticking on a race to uncover the mystery behind the structure that houses humanity’s last hope. Solve the riddle or be killed—there is no other option.

Release date
3D Realms
One More Level
Slipgate Ironworks™
All in! Games
Age rating
17+ Mature
Other games in the series
DLC's and editions

System requirements for PlayStation 5

System requirements for Xbox Series S/X

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for PC

  • OS: WIN7-64 bit
  • Processor: Intel i3-2100 / AMD A8-5600k
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 630 / Radeon HD 6570

System requirements for Xbox One

Edit the game info
Last Modified: Jul 18, 2024

Where to buy

Xbox Store
PlayStation Store
Epic Games

Top contributors


15 edits


4 edits


4 edits


3 edits


1 edit
Great Games To Create Screenshots
316 games
203 cakes
My Favorite Games Soundtracks
90 games
95 cakes
Epic Games
404 games
20 cakes
View all
Ghostrunner - All Bosses [No Deaths]
Oct 28, 2020
Nov 18, 2020
Wankil Studi...
Ghostrunner | Сюжет НЕ_Вкратце
Nov 5, 2020
Ghostrunner Review
Oct 26, 2020
GHOSTRUNNER - Gameplay Walkthrough FULL GAME (4K 60FPS RTX) Speedrun
Oct 27, 2020
Dec 28, 2020
View all videos
183,054 items
A Fine Addition
Complete your sword collection
Pre-empative strike
Kill a Splitter before it manages to split itself
Improvise, Adapt, Overrun
Kill a sniper without getting near him
Can't Run, Can't Hide
Kill 5 enemies with your special abilities, while they are protected by a Beacon Shield
Where Are My Keys?
Kill 1000 enemies
view all achievements
35 items
Why did Jack kill the architect if he knew he was gonna die, is he stupid?
Mar 31, 2023
My ghostrunner killrun
Mar 31, 2023
My favorite killrun level
Mar 31, 2023
I always thought the ghostrunners were taller than they actually are
Apr 2, 2023
Am I just bad?
Apr 3, 2023
Bug on Kill Run #4
Apr 2, 2023
View all
The First Step - Ghostrunner
Ghostrunner Playthrough
ROG Live - Ghostrunner - !giveaway
View all streams
103 items

Ghostrunner reviews and comments

How have I not played this game before?

It's really amazing playing something where the focus is on the gameplay. This game has a cool story, with a simple but efficient plot and characters; nice graphics and a cool OST. The art direction and level design are well-tied. All of this, along with the gameplay itself, adds to the world-building. You feel like a Ghostrunner progressively. But why?

This game, unlike many others, understands its premise and holds it still. The mechanics are simple and not many. With time, the game will introduce more skills that could change your gameplay considerably. Since the difficulty is hard sometimes, you will die a lot, but it never feels unfair. Also, since the respawn is immediate, you are actively playing 99% of the time. There is no time to cry about it because two seconds after your death, you are already trying again, with more accuracy or different paths. Oh, and the challenge is also in the movement. There are a lot of "platform" moments in the game that require a lot of coordination. I loved it all. Like Doom, this game mixes all of your learned skills until the end. As I said, you progressively start to feel like a Ghostrunner.

To mention something I believe could be better here: the boss fights. They were much more gimmicky than fights themselves. The parry window was too big, and the movements were slow. It's strange to think that the game's difficulty decreases in the boss fights specifically. Well, at least their design was cool.

There was a lot I liked here. I'm going to play the sequence right now. I hope it's like this gem.
«Can’t stop playing»
«Constantly dying and enjoy it»
First couple levels had me thinking the game was just so-so. I didn’t have a good grasp on the controls or the feel/rhythm of the game. It has grown on me as I’ve unlocked a few abilities and I have a better understanding of how the game plays. It’s not bad. But still it isn’t drawing me in that much. I usually play 1 or two levels. Which is like an hour or so and then I move on. That might change for the second half of the game though. It is picking up.

One big point of praise is the load times are actually instant between deaths. This game would be super frustrating  if the load times were even like 2 or 3 seconds. I’ll die like a 100 times in a 30 minute level. The instant retry really is nice.

Ghostrunner keeps getting better. I’m liking deflecting bullets back at guys and the force push move is good as well. It’s challenging but hasn’t felt unfair. 

The story twist at the end was predictable but I liked it. The final act had some really good intense levels. It definitely had some good dopamine release after beating some very challenging sections.

Final Score: B+
«Blew my mind»
«OST on repeat»
Recommend at a discount, but for $30 this game doesn't offer quite enough content.

Ghostrunner is a trial-and-error cyber-ninja game that features similarities to other perfection seeking games like Super Meat Boy. Some of the platforming can be frustrating, especially the later wallrunning segments. The Ghostrunner doesn't always grab onto walls the way you expect. Visually striking, plus great visual clarity of enemies, projectiles, and interactive objects. The soundtrack is immersive, fitting, and perfect to zone out to, but ultimately forgettable. The game is only 6-8 hours long unless you get stuck. There's some replay value to be had in finding collectibles and improving your times, but it would have benefited from another few hours of slicing baddies up. I also frequently ran into bugs with my controls, where everything would become nonresponsive unless I restarted, losing a good chunk of progress.
It's a first person Hotline Miami.
read more