Recommend at a discount, but for $30 this game doesn't offer quite enough content.
Ghostrunner is a trial-and-error cyber-ninja game that features similarities to other perfection seeking games like Super Meat Boy. Some of the platforming can be frustrating, especially the later wallrunning segments. The Ghostrunner doesn't always grab onto walls the way you expect. Visually striking, plus great visual clarity of enemies, projectiles, and interactive objects. The soundtrack is immersive, fitting, and perfect to zone out to, but ultimately forgettable. The game is only 6-8 hours long unless you get stuck. There's some replay value to be had in finding collectibles and improving your times, but it would have benefited from another few hours of slicing baddies up. I also frequently ran into bugs with my controls, where everything would become nonresponsive unless I restarted, losing a good chunk of progress.
Ghostrunner is a trial-and-error cyber-ninja game that features similarities to other perfection seeking games like Super Meat Boy. Some of the platforming can be frustrating, especially the later wallrunning segments. The Ghostrunner doesn't always grab onto walls the way you expect. Visually striking, plus great visual clarity of enemies, projectiles, and interactive objects. The soundtrack is immersive, fitting, and perfect to zone out to, but ultimately forgettable. The game is only 6-8 hours long unless you get stuck. There's some replay value to be had in finding collectibles and improving your times, but it would have benefited from another few hours of slicing baddies up. I also frequently ran into bugs with my controls, where everything would become nonresponsive unless I restarted, losing a good chunk of progress.
Other reviews5
First couple levels had me thinking the game was just so-so. I didn’t have a good grasp on the controls or the feel/rhythm of the game. It has grown on me as I’ve unlocked a few abilities and I have a better understanding of how the game plays. It’s not bad. But still it isn’t drawing me in that much. I usually play 1 or two levels. Which is like an hour or so and then I move on. That might change for the second half of the game though. It is picking up.
One big point of praise is the load times are actually instant between deaths. This game would be super frustrating if the load times were even like 2 or 3 seconds. I’ll die like a 100 times in a 30 minute level. The instant retry really is nice.
Ghostrunner keeps getting better. I’m liking deflecting bullets back at guys and the force push move is good as well. It’s challenging but hasn’t felt unfair.
The story twist at the end was predictable but I liked it. The final act had some really good intense levels. It definitely had some good dopamine release after beating some very challenging sections.
Final Score: B+
One big point of praise is the load times are actually instant between deaths. This game would be super frustrating if the load times were even like 2 or 3 seconds. I’ll die like a 100 times in a 30 minute level. The instant retry really is nice.
Ghostrunner keeps getting better. I’m liking deflecting bullets back at guys and the force push move is good as well. It’s challenging but hasn’t felt unfair.
The story twist at the end was predictable but I liked it. The final act had some really good intense levels. It definitely had some good dopamine release after beating some very challenging sections.
Final Score: B+