Gim Descent
About
This place feels unfinished. The creatures seem confused and kind of dumb, each floor is a strange jumble of makeshift rooms, corridors, and impractically placed walls, and there's no tutorial in sight! You must use what resources you can to stop this evil before it sinks its roots into The Creator's free time and extracts the precious artifact, "More Content".
Gim Descent is a turn-based rogue-like dungeon-crawler.
The aim is to fight through a dungeon and defeat a boss on floor 12.
How far can you get?
Arrow keys/WASD to move.
Z - open inventory / select
X - close menus
Plus / Minus - Zoom in and out (useful for when you're trying to find where to go)
Escape - Return to main menu / exit
The game saves automatically, so no worries on that front.
Source Codehttps://github.com/Hamezii/Gim-Descent
ProgressSo far there are 3 different playable characters and around 9 or 10 different types of enemies, but I'm adding more! For now I am focusing on creating a game where emergent game play can come from the interactions between systems (e.g. Throwing a teleport potion against a wall to clear a path).
I hope you can follow me during my journey as I continue to improve Gim Descent. Make sure to ask if you have any questions, and feedback is always appreciated. Watch this space!