Average Playtime: 1 hour


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Gladius is an immersive VR sword fighting game set in the ancient Rome. As a gladiator, you will choose your weapons, train against different enemies, and finally fight for your freedom in an epic battle against the mightiest warriors and creatures of the ancient world.KEY FEATURES AT EARLY ACCESS LAUNCH:
  • Sword fighting: Hold weapons directly in your hands, block enemy strikes with your shield or sword, throw your sword at the enemy, and cut their limbs and heads! The longer you play Gladius, the more you'll hone your skills.

    DISCLAIMER: This is an area of very active development right now, so there are some features that still are NOT developed yet:
    • Collisions are not 100% accurate (e.g. from time to time you might get hit even if the a sword is blocked by a shield)
    • Weapons physics are still not fully implemented
    These features are going to be included in the coming weeks but are not included right now.

  • Bow and arrow: If swords are not your thing, you can still open your way in the arena with a bow. Use your arrows wisely as you have a limited number of them!
  • Three Game Modes: engage in casual training in the small arena, survive in the blood arena, or fight in campaign mode in the glorious Colosseum.
  • Ten different enemies: Gladiators, Legionaries, Praetorians, Barbarians, Archers, Tigers, Lions, Skeletons, Mummies and Minotaurs.
  • Three locomotion options: You can either teleport, sprint or use the trackpad movement.
  • Energy system: allows you to teleport and to slow time for spectacular moves that will wow the crowd.
  • Armory: Unlock new weapons, shields and helmets in the armory as you progress through the levels.
  • Market: Buy new equipment with your hard earned cash in the arena. You can buy more weapons, shields, helmets and food!
  • Three grip modes: You have different options to hold your weapons: "hold" maintain trigger pressed to hold the weapon, "sticky" use grip buttons to toggle the attachment, "lock" use the combination of grip+trigger to unlock your weapon and pick another one.
  • Dynamic crowd: People in the stadium react to your actions, they root for you if you do spectacular moves, they get bored, and throw you food if you deserve it. Win the crowd, and you will win your freedom!
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 SP1 or newer
  • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
  • Storage: 5 GB available space
  • Additional Notes: HDMI 1.4 or DisplayPort 1.2 or newer, 1x USB 2.0 or greater port
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Last Modified: Aug 28, 2019

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Gladius reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I actually want to like this Game. Let's admit it, let's all want to stand like Russel Crowe in the Middle of the Collosseum and prove ourselves as a Gladiator. Feeling the Crowd cheering us on and ending up ripping their Arms in the Air and letting us celebrate for our bloody Triumph. That's exactly what the Game seems to want to develop. Unfortunately, unfortunately, it is very immature so far and I have to discourage it from gaining it at the moment. What's there so far are different Days in the Arena where we're faced with different increasingly difficult Opponents every Day, as well as a Workout and an endless Mode. There are also different Weapons and Armor That can be purchased on the Market and an Armory In which you can look at them. The Graphics sometimes seem very coherent, the Size Ratios are fine, if you stand in the huge Halls of the Armory everything seems quite impressive, in the Background some Glaists train, on the Side there are Horses, yes, that seems like standing in the Builded In front of or under the Arena just before it starts. And the Market and Arena itself are nice to look at. Also look relatively good the Opponent Gladiators, whose Attacking Movements are also nicely animated. The other Fantasy heavy Opponents go OK. The Audience, on the other hand, consists of glued Up 2D Gifs with two Images, which are supposed to suggest Kind of Animation, which kills the Mood quite a bit. Even the Announcer isn't exactly the Bringer. That there is no Tutorial that tells you how to cross the Swords sensibly, however, is a Shortcoming, especially with such a form of Play. One automatically adopts an appropriate Attitude and tries (as one has learned this absolutely realistically from relevant Films) to strike the Opponent as sensibly as possible. But after a short Time, the Deficiencies become clear here. For one Thing, it doesn't become clear if there's a difference to the Damage, whether you get a lot out and have a lot of Momentum (I don't suspect, see below) and often you're sure you've landed a Hit, but that's not the case. Add to That the Slow Motion function (which you can trigger again and again briefly by button), which then leads to the most effective thing: You freeze the Opponent briefly when he just gets out and then wags one on his Head with the Sword. This results in a fast 4-5 Hits and it is there, although you can actually just stroke it with the sword. Or he has at least lost his Helmet. There is also a nice Idea on The third Day with a fight against Chariots, which you have to fire with a bow from a Fixed Position (calls itself "Barbarian Attack" or something, the Resemblance to "Barbarian Horde" from Gladiator also does not come from anywhere) and is a Really great Idea with a very bad Bow Mechanics, which therefore only works very hard. The Mood of the Audience is acoustically accompanied and after good Actions it is also ready to throw a Meal (with which we raise the Life points between the Waves again). Unfortunately, I didn't find out what exactly actions these are. It's absolutely clear that an Early Access Title is not a finished Game. Often many and, above all, essential Components are added only over Time. But the essential Core Element should simply be there. And that's the Fighting with Gladius. Not the Presentation or setting, which is both okay. But the Fight in and of itself just doesn't feel good and doesn't feel fluid or fun. You get into a little sweat when you put in some Effort, but real Fight Feeling just doesn't come up. But the Essential, namely archery, works very well there than with Quiver, for example, where the content is also quite short. I also do not know whether the Manufacturer can get to Grips with this, because in order to do this, you have to get to grips with the Heart of the Matter and work there again. For Now, though, more Content seems more like the short-term Plan. I also believe that a really good Fighting Game on the VR is a very ambitious Goal. It's a real shame, because the Ideas are all great, what's still to follow in Fights also sounds very exciting, but the actual Game principle just can't convince me. At least for Now. In Addition, there are several crashes (3 in 20 Minutes). I would give the Game some More time to see if the game mechanics improve a bit in the next Few months. Right now, unfortunately, it's a Refund for me.
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