Glasswinged Ascension reviews

Translated by
Microsoft from Russian
I Played a little bit in your craft, Sergei. I saw your post at Dukat in the Group. Portion 1:-I liked the genre and the seting. -I did not understand the end of the pixel art it or.. Another way of making animations. I wish you more Frames in the animation. -It is a Pity that there is no training, where the actual control buttons were involved. -The Text of the diologists is quite, already, is running Wild: 1) For the very subtle text. 2) Because you can't move when you're reading it. 3) Due to the fact that some of the diologists are too long and in the amount of (1) and (2) They are not. Why the text will not burn in larger letters can be dynamically and without this "field" at the bottom. -Do not like the way the stairs (end of the platform)... And the fact that it is impossible for them to grasp in flight. I'm not saying I didn't like the game. The Game is made by classics. I understand and imagine how to make these "links" action and I like what you did. It may be worth to enter the icons that were prompted by the possibility of action, report before the explosion of the C4, etc.-Chekpointys... Where is... How do I know I put the enemy down, not kill him? -The Game is very slow on the Meanik, the problem.
Translated by
Microsoft from Russian
Glasswinged Ascension-A very harkdorny stealth platformer from the Russian developer Sergei Kalmanovich. The Action of the game will take place in an alternate cyberpunk future in which the world mired in a terrible dictatorship. You take the role of a girl who with the help of the resistance group will have to end this. Does it remind you of Anything? Yes, you can imagine that you are a Mockingbird, only without hungry games and with a fire arrow instead of a bow. Immediately want to highlight that the game is not suitable for everyone. It is very complex and forgiving mistakes, it is built on slow movement and interaction. Any attempt to take the goal over, will turn out for you a failure, and since the preservation here are present only at the beginning of the level, you have to start from there. Also, the game will not show any training, will have to deal with the gameplay, but it is easy, because there are not many controls. What-What, and you want to highlight the variation of passage. The Game will give you a thought and turn your imagination. Although it is platformer, but the levels are nonlinear and you will have many ways to pass them, it certainly pleases. What do we have in the end? A Very Harkorny stealth platformer from the Russian developer, who will provide a real test and give cause to think.
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