Glasswinged Ascension

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Welcome to the futuristic and dangerous world of Glasswinged Ascension! This hardcore game doesn't give much room for mistakes, and there is only one checkpoint on each mission - in its very beginning. Stealth and caution are your best friends here, as enemies require just one shot to kill you, there are a lots of deadly traps around, and even environment itself may become a problem if you will not proceed carefully. Even though not all rushed actions will be fatal, they may still weaken you. Had to ram a glass wall, or fell down? Well, this kind of action cannot be followed forever, because you will need first aid, which is not unlimited. Enemies can see and hear you. Using sneaking stance will reduce you movement speed, but will also make your footsteps unnoticable. And if you'll manage to turn off the lights it will become harder for the enemies to see you, so you'll be able to come closer undetected even if they are looking in your direction. Remember, you don't really need to kill each of them. If you prefer pure stealth and non-lethal attacks, feel free to play the ghost leaving enemies alive and keep proceeding through a mission at the same time. But, if you like using assault rifles and other deadly stuff, then you can definitely do so after obtaining it. The game's missions are not linear. You always have alternate routes, some of which can be blocked, unless you'll find the way to unblock them. Keep in mind that all tripmines you've disarmed along your way can be used to destroy weak walls or floor, while exoskeletons will allow you to lift and move heavy objets or even pass through hazardous envirinments unharmed. Each mission pushes the story forward, so be sure to read all dialogues you'll encounter. Even though dialogues themselves are pretty linear, they are helping to build truly cyberpunk atmosphere, and give you some interesting themes to think about.
Release date
Oct 21, 2016
Sergey Kalmanovich (aka Red Spot Sylphina)
Sergey Kalmanovich (aka Red Spot Sylphina)
Age rating
Not rated

System requirements for PC

  • OS: Windows 10, Windows 8.1, Windows 8, Windows 7
  • Processor: Quad-core Intel or AMD, 1.8 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible graphics card
  • DirectX: Version 11
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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Glasswinged Ascension reviews and comments

Translated by
Microsoft from Russian
I Played a little bit in your craft, Sergei. I saw your post at Dukat in the Group. Portion 1:-I liked the genre and the seting. -I did not understand the end of the pixel art it or.. Another way of making animations. I wish you more Frames in the animation. -It is a Pity that there is no training, where the actual control buttons were involved. -The Text of the diologists is quite, already, is running Wild: 1) For the very subtle text. 2) Because you can't move when you're reading it. 3) Due to the fact that some of the diologists are too long and in the amount of (1) and (2) They are not. Why the text will not burn in larger letters can be dynamically and without this "field" at the bottom. -Do not like the way the stairs (end of the platform)... And the fact that it is impossible for them to grasp in flight. I'm not saying I didn't like the game. The Game is made by classics. I understand and imagine how to make these "links" action and I like what you did. It may be worth to enter the icons that were prompted by the possibility of action, report before the explosion of the C4, etc.-Chekpointys... Where is... How do I know I put the enemy down, not kill him? -The Game is very slow on the Meanik, the problem.
Translated by
Microsoft from Russian
Glasswinged Ascension-A very harkdorny stealth platformer from the Russian developer Sergei Kalmanovich. The Action of the game will take place in an alternate cyberpunk future in which the world mired in a terrible dictatorship. You take the role of a girl who with the help of the resistance group will have to end this. Does it remind you of Anything? Yes, you can imagine that you are a Mockingbird, only without hungry games and with a fire arrow instead of a bow. Immediately want to highlight that the game is not suitable for everyone. It is very complex and forgiving mistakes, it is built on slow movement and interaction. Any attempt to take the goal over, will turn out for you a failure, and since the preservation here are present only at the beginning of the level, you have to start from there. Also, the game will not show any training, will have to deal with the gameplay, but it is easy, because there are not many controls. What-What, and you want to highlight the variation of passage. The Game will give you a thought and turn your imagination. Although it is platformer, but the levels are nonlinear and you will have many ways to pass them, it certainly pleases. What do we have in the end? A Very Harkorny stealth platformer from the Russian developer, who will provide a real test and give cause to think.
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