glob (CodeTriangle)

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

RUNNING

Unzip your appropriate .zip file. If the binaries don't work, tell me so that I can fix it.

CONTROLS

A/Left: go left
D/Right: go right
W/Up: grow
S/Down: shrink

PURPOSE

This game was made to demonstrate dual-purpose design. It's all about balancing mass. If you run out of mass, you die. Everywhere you go, you leave a trail. This takes away from the mass, but going over your trail again takes no mass away. Pressing [grow] twice will make you split. This clone has one half of your mass. If it dies, you get transported back to your previous body. So, on the one hand, you want to have lots of clones so you stay alive longer, but on the other hand, the clones don't have a lot of mass and are therefore vulnerable.

If I had a bigger level, the balancing would be much cooler, but trouble in other places made it so that I couldn't focus on that.

CREDITS

Made using Godot Engine
Sprites designed by CodeTriangle using Piskel
Code written and tested by CodeTriangle
Logo cobbled together quickly by CodeTriangle

SOURCE

http://github.com/CodeTriangle/glob

Platforms
Release date
Developer
CodeTriangle
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

Read more...
Edit the game info
Last Modified: Jan 9, 2019

Where to buy

itch.io