Average Playtime: 1 hour

Global Adventures

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About

Treasure Hunters' Association (THA)...

and head out to explore the Mayan ruins.

But what starts as a treasure hunt quickly turns into something more, as your expeditions reveal bits and pieces of information that could unravel the mysteries of history.

During your journey, you will encounter several enemies of the THA – including the Black Flag Gang,

Shinobi Cabal (a ninja group that wants to create an undead army),

and The Priory (a secret order that seems to have a sinister plan).

Face off against zombies,

Vampires,

reincarnations of ancient gods,

and much more as you journey across continents!

















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Platforms
Developer
PixelSoft
Publisher
SubaGames
Age rating
Not rated
Website
https://subagames.com/GlobalAdventures/Home.aspx

System requirements for PC

Minimum:
  • OS: XP/Vista/7/8/10
  • Processor: Intel/AMD Dual Core 2.4g (Ghz)
  • Memory: 3 GB RAM
  • Graphics: Nvidia GT 630 / ATI HD6570 / InterHD5200
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Recommended:
  • OS: XP/Vista/7/8/10
  • Processor: Intel/AMD Quad Core 2.8g (Ghz)
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 650 / ATI HD7750
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
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Last Modified: Jul 25, 2023

Where to buy

Steam

Top contributors

iBarin

1 edit
152
Global Adventures Trailer - An Action Packed PC MMO
Jun 29, 2017
SubaGames
Global Adventures Gameplay First Look - MMOs.com
Dec 30, 2017
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A.V.A - Team Global Adventures #1 (Nade master kimpah)
Feb 13, 2016
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Global Adventures (Free Action MMORPG): Classes Trailer: Demolitionist, Biotech, Shock Trooper
Jul 5, 2017
FreeMMOStation
Global Adventures - Gameplay First Look
Jan 4, 2018
MMOBomb
Global Adventures (Free Action MMORPG): Watcha Playin'? Gameplay First Look Closed Beta
Jan 3, 2018
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623,792 items

Global Adventures reviews and comments

Translated by
Microsoft from Spain
For my slow internet I could not prove it from the first day of the closed beta but the time I could devote today to the game was worth it. I like that if you go solo to an instance (I did not want to waste time looking for people) put other characters handled by the game so help you, also I set in some games halfway entered users in my game that also I like to Finish faster The instances that I took. The fatigue I did not like much but still did not see problem since and played enough games with the same system and all enjoyment. The store of cash never pay attention to that if almost all the games have that and the VIP seems only to accelerate the progress of the player if more money in games and experience, the VIP gives a gun that is noticeable but in the description Says you can not merge so that this damage will be the one that will have no more so I imagine your normal playing without VIP in future you can get better weapons that then I do not think that's why go in to say "Pay2win" if that weapon is not the big thing , while I was playing there was a mission that gave me a golden weapon that had a little more than half of the damage that gives the VIP that's why I commented should go ahead better weapons. The game is only in closed beta so it will be normal to get some bugs, I saw several as I could not interact with other users or sometimes the screen was black and one that another fails but at any time I had to close the game , the 6 hours I was playing was continuous play quiet and hassle free. Personally I highly recommend this game, I hope not too late in returning this game after I finish the closed beta and I want to try the rest of the characters.
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Translated by
Microsoft from Spain
Global Adventures is sold as the fusion between Borderlands and Diablo and let me tell you that is neither one nor the other despite seeing clear influences in the aesthetic and slightly in the gameplay. The Aesthetics of the game is very nice if you like cartoon graphics. Personally I would prefer it to be a bit more crazy in the city environments, but the enemies and the comic bubbles that come out when hitting the enemies are very nice. The interface is acceptable. It is Not heavy, but it is somewhat chaotic and the source they use openly ugly. The audio is quite better. There is No synchronization with the mouth, your character does not speak and some voices are... Rare, just like the overall result. The difficulty does not depend on your skill, the rewards yes, because The more score you get in a dungeon takes better rewards. However, the different modes of play are differentiated only by the amount of life and damage done by the bosses and therefore, the outfit they ask you, which is somewhat mediocre from my point of view. The mechanics and skills are well, somewhat simple, but there are plenty Of weapons and skills. The story is pretty childish most of the time, just like your mood. The kinematics and dialogues are excessively frequent and long contributing little or nothing on many occasions. Between that and the automatic displacement towards NPCs most of the time you're looking forward to playing. Sitting in front of the screen, which for me is the big flaw in this game. Additionally. A main point of their publicity was that the game would be "fair-to-play" but then you see that there is a VIP sisema that blocks 2 spaces of 8 of the bar of skills, gives the VIPs advantages in the fatigue bar, so they receive rewards and experience more easily And I will unlock some functions more than in my short experience have not been important. I expected a store like the GW2, with only cosmetics and pijaditas not affecting in any way to the gameplay, so it has been an important disappointment. In Short, the game is enjoyed when left, the endgame promises a lot of freedom, runs well in prehistoric PCs, but has serious failures. I give my approval to not discourage those who are you doubting whether to prove it and not lynch a product that is still developing before being complete
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