GM:S Tile Collision Test Engine (early WIP)

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TEMPORARILY REMOVED THE HTML5 VERSION! SORRY ABOUT IT!

The  executable version has a few seconds loading time too due to the (mostly unoccupied) 10240x11200 room.  This size means a 40x50 (2000) room with the size of 256x224 (NES) resolution.

The tile data is stored in a ds_grid and can be modified runtime. Of course, normal object to object collision are easy to implement too.

It's just a platformer engine test, that I'll update. Now, it's just simple tile based collision, other things will be added soon.

Current features:

  • tile based collisions (lot faster than using objects even with a 10000x10000+ large room)
  • simple platforming physics
  • one way platforms
  • better / smoother jumping mechanics
  • some auto tiling
  • crouching

I'll use for a game when it'll be ready for that.
V0.0.0.5

Controls: WASD to move, numpad 5 to jump.

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Developer
Adam "Joe" Pajor
Age rating
Not rated

System requirements for PC

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GM:S Tile Collision Test Engine (early WIP) screenshot, image №1289745 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io