GM:S Tile Collision Test Engine (early WIP)
About
TEMPORARILY REMOVED THE HTML5 VERSION! SORRY ABOUT IT!
The executable version has a few seconds loading time too due to the (mostly unoccupied) 10240x11200 room. This size means a 40x50 (2000) room with the size of 256x224 (NES) resolution.
The tile data is stored in a ds_grid and can be modified runtime. Of course, normal object to object collision are easy to implement too.
It's just a platformer engine test, that I'll update. Now, it's just simple tile based collision, other things will be added soon.
Current features:
- tile based collisions (lot faster than using objects even with a 10000x10000+ large room)
- simple platforming physics
- one way platforms
- better / smoother jumping mechanics
- some auto tiling
- crouching
I'll use for a game when it'll be ready for that.
V0.0.0.5
Controls: WASD to move, numpad 5 to jump.
System requirements for PC
Last Modified: Jan 9, 2019
Where to buy
itch.io