Gneiss: A Misshapen Journey
About
A lonely rock sets out for acceptance, but is smashed to bits in the process. Only a squishy core of flesh remains.
Stretch and freely transform your new body to overcome an imposing world. Experiment and find your own favorite shapes to guide Gneiss through this unique deformation platformer.
Core mechanic
- Draw any shape with a pencil - the shape becomes the player!
- Combine multiple lines to create countless three dimensional shapes.
Controls
- Keyboard: Use WASD to move the character, click and hold left-mouse button and move the mouse to draw. Space to reset your shape back to the ball.
- Controller: Use Left-stick to move the character, Use bumpers or triggers to toggle draw-mode and move the right-stick to make the desired shape.
Team - ARISE
- Catja Agnstoft, Game and Level Designer.
- Alireza Amini, Game and Level Designer.
- Frederik Bjørn Blauenfeldt, Sound Designer.
- Martha Szlachetka Bomholt, Programmer.
- Victor Selnæs Breum, Game Director
- Edvinas Danevičius, Lead Programmer.
- Clemens Frank, Programmer.
- Helena Esborn Hejendorf Hansen, CG Artist.
- Maria Louise Hansen, Art Director.
- Nicklas Hansen, CG Artist. Artstation.
- Sarah Emma Jensen, QA and User Research.
- Anders Kobberø, Game and Level Designer
- Nikolaj Løvig, Programmer.
- Malte Bødker Madsen, Sound Designer.
- Henriette Rudkjøbing Moth, CG Artist.
- Nicolas Nigro, CG Artist.
- Malene Nybo, CG Artist.
- Jakob Nørholm, QA and User Research.
- Daniel Lindholm Feveile Petersen, Programmer.
- Marie Louise Sandal, Producer.
- Katrine Tranegaard Sigmer, Programmer.
- Mikkel Svendsen, Lead Game and Level Designer.
- Mohanad Zeitoun, Programmer.