Gods of the Fallen Land reviews

Translated by
Microsoft from Russian
Yes... It Is very sad that such games drown under a ton of other different products. About the game found out at all accidentally when in the tape YouTube appeared video about different releases of different games in August. There was this one Among them. In General, I love the strategy, and I love the pixels (now a lot of people with similar tastes). In this game, in terms of pictures, everything looks like it should and nothing annoying at all. There is nothing special About the Graphonia and style, but it is pleasant. Management is understood by itself. Although the buttons can not be re-bindable, but they are all there where the fingers easily reach them. The Gameplay looks like the construction of a mini-fortress around the crystal to defend it. If The crystal breaks-the end of the game. Such Tower Defence, but still monsters are interesting not only crystal, but the towers themselves, houses, walls, residents, you. The more you can steer your own troops. It is rather RTS with elements of Tower Defence'a. I Do not want to attribute this game RPG elmnt. It has 2 characters (initially one is open). In The course of the game they can be pumped, but during pumping to choose nothing. There is a bar of skills. Initially only the first of 5and, but during the game for pouring into the crystal resource can be opened and others. Only open them strictly from left to right, and in the process of pumping to choose some stats or abilities can not. So... So. Of Course there is more inventory (left 5 cells). And if there is an inventory-there is also a loot. But It's always too much. After the fight all the land is littered with different utility nishtykami, and all the inventory is already scored because character in the bag falls all on what it comes. Enemies can only go from 3 sides as there will always be a wall in the north (which is pathetic). Narrow passages or preset tracks are not present, the night usually comes a whole horde of undead, and not only the undead. Many Times there was a sea of red dots on the minimap around my little, Neschatnoy fortress. Although, rather than dots, just a solid red fill. Each fight looks pretty juicy. Sounds, abilities of the hero, big opponents, hordes of undead, fire Mortir-all this does not look cardboard. The Sad truth is that often, not always, during the battle your and enemy troops merge into one such circle, and there someone. But, as a rule, each battle is accompanied by explosions, scale and pleasant music. I'm not bad at all the soundtrack. Music does not play on the replay throughout the gameplay, and in the main menu in general the sound of ticking hours (as well as in the Pause menu). But when she plays, she's nice to listen to. At The time of writing the review in the game spent about 6 hours and I had no desire to turn it off. She's always been to the place. The Map on which everything is happening is quite extensive. On It everywhere buried some chests, black and yellow squares, there are statues that for pouring into them resource can be something will give. After a few nights on the map will begin in the afternoon to come all sorts of not good creatures and to admire some place. Naturally after the love they will go on you by the storm of the pre-cheach with a wet bell. Bottom Line: I recommend the game to everyone who will read this review. In my, not very competent, look it is totally worth the 129 and rubles. It has A adapting, it looks nice, not bad addictive, there are 2 difficulties (normal and complex), 2 game modes (final and, Soc-sleep, infinite) and not complex text (not necessarily know English). P.S. On since has not yet tried everything that offers the game, perhaps in the future, add to the review. Thank you for reading:)
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