Translated by
Microsoft from Russian
Microsoft from Russian
If last year's Intrude paid homage to Wolfenstein 3D, then Gorescript does it rather in regards to Doom. It has The same concept of passing levels through the selection of multicolored keys that open previously inaccessible zones on the map. At the same time, the design of the cards is the same unpredictable, multiplatform and in general without obvious repetitions. In a few moments, the game effectively delivers enemies, releasing them on you because of the walls of a whole bunch. Alas, such moments would like more.
With the Jester mechanics in general a similar situation, she looks in 1993. You are simultaneously attacked and melee and ranged enemies. Though it is necessary to mention at once that in Gorescript only 3 kinds of enemies where the third kind rather as an exception. Therefore, there are no obvious analogies with such minimalism, but in general, the passage still needs to be constantly in motion, dodging fast-firing eyes and pressing the boots of the red Pakmens.
Killer Jump Boots-This is the main highlight of the game. They do not have a reload and in the blink of an eye will allow the player to touch the ceiling, so huge jumps in them. With This, of course, the author overtook, let in the game the height of jumps and is due to the game moments, but in practice not always meet large halls, where this feature would look more appropriate. But Unlike the shots shotgun, the pakmens die from landing on them at once, as well as the eyes. Add to that the fact that with such deadly jumps (as with the shots), the found artifact restores your health, and in the set of red pakmens at the levels immediately appears meaning. This is not the only artifact that pours into the gameplay, besides it also has another one that doubles the damage and lowers your health every second. Great Gifts for speedrunners.
Yes, as well as Intrude, this game passes for 2-3 hours, without special haste. Therefore, its main challenge is rather not just to pass, but to score as many points for the passage of the level, the results of which are immediately displayed in the general table of players. To do this, it is suggested to try Gorescript on the complexity of Masochist, with the included Permenent death and another option that removes all the light in the game (not counting the bulbs of enemies and bonuses). Try to include it all at once and go through the Spirobean. Of Course, it can only happen if you start to practice in these modes separately. Perhaps you will Be able to take the second place in front of the developer in the table, he has just an unrealistic number of points.
Otherwise Gorescript is a recognizable shooter of the old school, which lacks depth in everything. Your skills undergo a noise test, but huge jumps and a small number of enemies make it very superficial. The Flow of enemies could also play in this, more often colliding player with sudden enemies from under the walls. In Doom it was taken As a basis. And Yet it is a cheerful game walk with some highlights in the form of reflective bullets, jump boots and a pair of artifacts. The good Old secrets on the levels are present. And It's under a diverse soundtrack, making your passage from the first sounding much more gambling.