Average Playtime: 1 hour

Gravity Error

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About

Are you skilled enough to guide Force in his quest seeking emotional stableness?

Gravity Error is an indie 2D puzzle/platformer about changing gravity. Guide Force in his quest seeking emotional stableness in a set of levels and avoid being crushed. Solve the puzzles in multiple creative ways.Features
  • Help Force in his quest seeking emotional stableness.
  • 2D platforming using 4 gravitational directions.
  • Creatively solve levels the way you want.
  • Beautifully composed soundtrack by Agent Whiskers.
  • Challenging levels to make you suffer.
  • Supports 9 languages including: English, Arabic, French, German, Italian, Russian, and more.
Genre
Release date
Developer
Faris Mohammed
Publisher
Faris Mohammed
Age rating
Not rated
Website
http://gravityerror.com

System requirements for PC

Minimum:
  • OS: Windows XP or later (Vista sucks.)
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 1 GB RAM
  • Graphics: Integrated Graphics (512MB)
  • Storage: 400 MB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.7 or later
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 1 GB RAM
  • Graphics: Integrated Graphics (512MB)
  • Storage: 400 MB available space
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Last Modified: Jan 17, 2020

Where to buy

PlayStation Store
Steam

Top contributors

Sinkler

1 edit
38
50.00%
Anger
Collect all Orbs in Chapter 2.
50.00%
Acceptance
Collect all Orbs in Chapter 5.
50.00%
Attractive!
Collect all Orbs in the game.
50.00%
Loop Loop Loop!
Create a gravitational loop.
50.00%
Bargaining
Collect all Orbs in Chapter 3.
view all achievements
9 items

Gravity Error reviews and comments

Translated by
Microsoft from Spain
50 levels, 150 spheres to collect, traps, fight against gravity you are your own God chooses with head where to apply the force of gravity. It Is a game of skill and Iteligencia, quite simple, Pd: 2 hours of play with enough nerves, but with sadifacion at the end, its price €5 seems more than correct,
Translated by
Microsoft from French
Just 1h30, but the experience is rather nice, let's say we do not have time to weary. You will need to use Joytokey to postpone the keyboard commands to a 360 pad. Otherwise on the whole there is not too much difficulty, and we spend a good time manipulating gravity. Not bad for the only person who is behind the game.
Translated by
Microsoft from French
Good gameplay ideas wasted by abominable controls... This game is clearly not designed to be played on the keyboard, especially as the directions change with the surface on which you gravite. By its intuitive side, the controller becomes very quickly unavoidable, but the couac is that the sensitivity of the joystick (which one can not of course not set...) disqualifies it as soon as it is to be precise. And this is obviously not as if 95% of the game was based on it... So as it is, for me it is a non categorical. Verdict: 1.5/5-pass your way, there is nothing to see...
Translated by
Microsoft from French
Now I love gravity, I only have 2 regrets ° you don't get to place gravity source in real-time (even though you can't move them afterwards) ° and not having hint or Visual reprsesentation of active gravity source:(... EN first impressions: v. 0-I love gravity, I have a weakness for titles that benefit from it. Here it is you to position sources of gravities at key places to perform a course and recover white circles. If it seemed horribly simple to start with, the difficulty made a leap and the majority of levels involve a single movement, a trajectory to achieve a stroke and you will have to millimetre you movements, your jumps and the positioning of the sources... just hardcore and friendly. There is a little Visual tribute to world of Goo with a black pupil on a white background with an intense black body:) I only have 2 disappointments, I would have loved to see the grid in the background bend according to the current gravity and the possibility to place its sources while the level is launched. In fact, you will postillate the sources at the beginning of parts and bar point, if you want to move them again you will have to start the level again (but on one side it is not long course, the millimetrage and small levels limit the Problem. Feel free to react, whether for a question or to report an error--Smithfield add me, if...! Critics: the rules
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