Green Hell reviews

Translated by
Microsoft from Deutsch
Early Access Review Too AllerOnce Chapeau Dear Developers! Rarely have I played an EA Title that has already felt so round in the V 0.15. Green Hell has decided to choose a Way to develop into a real Survival simulation. But what does Green Hell do differently than its Great Brothers of the Genre? Now, as described above, it has been developed a Tick closer to reality, no Zombies, no mutant Natives, just the sheer Struggle for Survival in the middle Of an opaque jungle. The Introduction begins with a Storyline, which is far from finished at this Stage, but already works very well as a Tutorial at the beginning and makes You want to know the further Story at the Latest at the end of the Introduction. Even after the Tutorial, the Developers manage to create such a fluid Transition into Survival fashion that you might think you can still play the Story. What made the special Appeal for me was the Fact that it doesn't just boil down to ramming in the eternally same Trot Of food To farm to fill any Bars-don't get me wrong, also that Is of course essential for Survival, which Green But making it bright is the Way and wise how to get your Food. Nothing gives you any Indication whether the edible one just found is edible or not, it only helps the Self-deception and it can be sometimes momentous: From simple Abdominal pain to Fever, poisoning, Vomiting, Parasite infestation to Hallucinations, Madness and Fainting can happen-and in different Strengths. In Addition, the Jungle is very dense and overgrown, the only Hint about the current Position is obtained via the longitude and Latitude on the Compass of the Watch-No Map, no Marching Compass number. So it may well happen that if you move too far from your Camp, you just get away and as soon as the Night sets in for sheer survival has to worry in the Hope not with the just randomly found fruit and starving close now too Still to poison. And these are By no means all The dangers in The Jungle: From Snakes to spiders, Scorpions, Jaguars, Hostile Natives to inflammation from untreated wounds or Fractures can give you a real lot of dirty The Day. You can't Store anytime, anywhere, but only at the larger Shelters you build. Once you have got the Bad luck, it is not simply done with a magic Medication in green hell. You have to heat yourself out and the Developers manage to do that very well. One examines his Arms and Legs after possible Injuries, treats them immediately if necessary and then makes a Bandage from certain Plants for never given species of wound. Then it's time to wait, because depending on the Type of injury, more Symptoms may also appear. What does the Game in the EA bring with it? Now this is quite vivid: From various Weapons such as Axes, Knives, Spears, Arrows and Arrows to various Traps for Hunting, smaller Huts and Shelters, various fire Pits and things for cooking and making food durable, items for catching Rainwater and Containers for Transporting Water. Work Incat for Fire-making And and and and. Another nice "AHA-Effect" is that you can look at objects and buildings in Randomly found Native villages and Then recreate them. Used eune weapon or Tool Type more often, you become more adept in the process of using it and, for example, cause more damage or consume using usursy energy when using-the same applies to Skills such as crafting or excluding animals. In Short, Green Hell haut at the Beginning of the EA neatly what is on the Table-NATÜRLICH there are also bugs that stick at least to me and compared to other EA titles but very limited (E.g. items are displayed incorrectly in The inventory, or the Arrow from the Bow hangs in the r hand fest ... XD these Errors, however, have been rare and have always been fixed with a new start so far.)
Read more...