Average Playtime: 1 hour

Grim Wanderings

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About

You will explore randomly generated maps, filled with exciting events, participate in tactical battles and make strategic decisions. The game features about 500 different creatures, several hundred events and a huge number of artifacts and potions
Platforms
Release date
Developer
Elllinia games
Publisher
Self-publishing
Age rating
Not rated

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® XP / 7 / 8 / 10
  • Processor: 1.4GHz or faster
  • Memory: 1 GB RAM
  • Storage: 300 MB available space
Recommended:
  • Requires a 64-bit processor and operating system

System requirements for macOS

Minimum:
  • Requires a 64-bit processor and operating system
  • Processor: 1.4GHz or faster
  • Memory: 1 GB RAM
  • Storage: 300 MB available space
Recommended:
  • Requires a 64-bit processor and operating system

System requirements for Linux

Minimum:
  • Requires a 64-bit processor and operating system
  • Processor: 1.4GHz or faster
  • Memory: 1 GB RAM
  • Storage: 300 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Grim Wanderings reviews and comments

Translated by
Microsoft from Russian
The Game pleased. Your character with his detachment moves on the map, divided into squares. In Each square there is a certain counter, it can be a meeting with an enemy detachment, a merchant, an abandoned mine or a treasure, tavern, casino and even a slavemarket, all and not listed. Each sector is marked with a certain sign so that the player can guess what to expect. Actions on a cage are carried out in text mode and they are also quite various, some depend on a class of the hero. In the process of increasing reputation and fame. The Goal is also what no one is, namely the tasks received in the capital of your race. Formation of the squad and the battle is identical to the game Disciples, but the tree of the development of units will be. In General, Addictive. The Only thing that did not like it, it is not possible to save anywhere, saving can occur in places marked on the map green after the visit and referred to as conditionally safe. These include The capital, taverns, places where you can treat. Unfortunately, there is no ending in the game.
Translated by
Microsoft from Russian
The game has both pros and cons of "+" Music corresponds to the overall gloomy atmosphere of the game. Many interesting mechanic, many variants of reaction to events depend on the chosen class. There is a reputation of the hero, micromanagement, good tree of units, artifacts with class binding and many other things. Quite a large selection of races "-" the Non-Obvious interface, initially not very clear that where to burn, then get used to a Heterogeneous graphic design, but as I understand, part of the icons is replaced in the updates. The Decoration is quite strange, apparently the artist is missing. Let's hope that in the part of the graphic design will be paid more attention. The Textual description of the units is frankly bad, but I think it will be corrected. From Hotelok would Like more attention to LAURA. Some descriptions Of units slip interesting references, but they are not found anywhere else. As already written by the developer, I would like to have an editor, to finish the interesting and edits of the existing content, the same description of the current units. It would be Desirable to more intelligible interaction of different races in events and locations. It would also be interesting to develop units depending on the reputation of the hero, but it is again to Laura. For example from the description of units it is possible to find out, that elves have as apostate, those who have touched a corruption, and loyal to old God, so here it would be desirable to have a blockage of leveling of unit at discrepancy of reputation of the hero (it as an example of Iglefur).
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