Translated by
Microsoft from French
Microsoft from French
Ha! Wait, I have exactly what it takes!
https://www.youtube.com/watch?v=PQpBbK7ua-g then we are not much better like this?
... I know, it's far from being the best inspiration for Danny Elfman.
Well, a little test for the shareholders of the Tentakhul, a kind of preview... For a type of game I had not footing tried....
The games... Has... Connection... On... sailor....
SSSSFFFLLLAAAAAAA!!!! GRRRRRROOOOOOOOOOOO WWWWWWWIIIIIOOUUUUUUUUUUU!!!!!!
Clap
Sorry I had left my window open. Well, I was saying, the browser games.
He talks about it better than I do, and if you read me, it's that he's been reading it too... Come on, click!
So for those who ignore it, in this kind of game, we have a very limited number of action per day, so you have to reconnect often... Yes, that's the principle of three-franc games on Facebook, see Tablet...
Stop pretending we've all gone, between fallout shelter or the exelent Metal Slug defense, you understand how frustrating it can be to not be able to do anything....
But in the style of games that we are interested in, it is not because you decide that your character disappears... On the contrary, it remains exactly where you left off.
The goal is to organize with the other players, to rotate the material, to fortify the village, to explore areas: ECT, ect, ect...
And if you ever ask yourself the question, here the PvP is not a bet, it is the exact opposite: it is very easy to make yourself ban, do not think you untouchable.
Well, we're going to talk about the game as such.
"Powered by unity", for me, it's often bad omen (let's be honest), but for now, for a start, we're on good.
Estetically it is successful, it even pay the luxury of a magnificent intro. Otherwise there is style, it is, contrary to what one could believe of Prime approaches, quite ergonomic and intuitive.
The movements on the map are well realized in the idea of the only against nature, and the choice of alternating 2D-common/3D-Lieuxspecial works well...
Otherwise a series of tutorial launches from the menus, and I advise you because in the first place they are pretty well done, and then the forced English accent is delicious. We feel he's pushing to make himself understood, I know this: nobody wants to do it, but we have to do it.
I specify that I take tweezers, I know too little in the style of play.
In the meantime, I especially regret the lack of interaction between players, and the few different things to do. This should normally develop.
A little more customization would be nice, like being able to name the places that we discover.
"But Tentakhul, the trolls would put anything!"
Like this it will be easy to bans. But to confess that the plain of the "BAS Soleil" had been a place where you were full of good memories!
No, and above all, it's up to the players to make the world a lot easier, and for now, given the little you can do, I don't really want to go back.
In addition it is not the kind of game that I aprecise, the chronophagism having become my enemy after a certain Meuporg that I was silent.
Okay, in conclusion, well or not well?
I do not know. I'm sorry, but I'm really going to talk personally, I don't know enough about this kind of game to be really relevant.
I think it's nice, even if more interaction players/players, and players/environment would be agrable, in addition to real village fights.
To test, it is a beta, and if the game is seen gaining more rubby content, I would do tricks, the community having the air for the moment nice!
Good, personal, I go back on darkest Dongeon, alone against the eternal night.... And especially since I burned all my stamina...