Average Playtime: 1 hour

Grimmwood Open Beta

Add to
My games
Add to
Wishlist 1
Save to

Click to rate



Explore – Craft - Survive
You’re in a village in an ageless, mystical forest, together with up to 30 other strangers all of which are real, live players. Together you need to defend your village against the merciless monster hordes who unleash their wrath against your shelter every night. Use the daytime wisely to explore, gather resources, upgrade and repair. But to be able to do all that you have to eat, drink and rest, because every action in the game takes its toll on your stamina and sanity.

  • Against all Odds: Survive by turning a bunch of strangers into a sworn fellowship.
  • Every Game is a new Journey: Huge, procedurally generated hex grid forest map to explore – 600 tiles in size!
  • Choose your Path wisely: Every action costs stamina points of which you have only a limited number each day.
  • Continuous Asynchronous Multiplayer: Log in at any time during the real-time 24-hour day cycle to gear up with your fellow villagers and fortify the defenses or venture into the wild together.
  • Keep your Body and Soul in check: Sanity and condition systems which will directly and indirectly affect your efficiency and playstyle.
  • Strong Emphasis on Social Interaction: In-game Chat and Forum, where all key decisions are put up for discussion.
  • Permadeath, Rogue-like Elements: Everything you bring with you to the next Village is your knowledge and your ingenuity.
  • Play by the Rules - or Don’t: Vote to expel the Villagers who don’t contribute to the Village survival or simply try to ruin everybody’s experience.

Every night monsters attack the village! Use the daytime and your stamina points to explore the procedurally generated forest, find weapons and useful items, collect food and resources to upgrade and forficate the village. Share tasks and decisions with the other players and work together, because night by night the monsters attacks will become more fierce… And the village must survive at all costs!

The world of Grimmwood is engulfed by a nameless 16th century war raging across the continent. The Villagers are common folk, refugees from the big cities who seek sanctuary in the depths of the ageless Forest. Many of them have lost their loved ones and all their belongings… everything but their will to live and see another day.

The village which the survivors have discovered deep in the Forest seems a lot older – probably even with by centuries. It is destitute of any signs of life – nothing to even hint on what might have happened to its former inhabitants.

The Forest is old and vast. There are things here never seen by any man… who lived to tell the tale. The Villagers are not wanted here – they only disturb the natural order of things in this dark and secluded part of the world.

A lot of things that happen in the Forest go beyond anything the Villagers have ever experienced or have the capacity of understanding. Resurrection, mystical artefacts, herbs and potions with amazing effects on the human body – there’s a lot to be discovered, examined… and probably feared.
Release date
Big Moustache Games
Headup Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000
  • DirectX: Version 10
  • Storage: 800 MB available space
  • OS: Windows 7
  • Processor: 3 GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 650
  • DirectX: Version 10
  • Storage: 800 MB available space
Edit the game info
Last Modified: Aug 28, 2019

Where to buy


Top contributors


1 edit


1 edit

Grimmwood Open Beta reviews and comments

Translated by
Microsoft from French
Ha! Wait, I have exactly what it takes! https://www.youtube.com/watch?v=PQpBbK7ua-g then we are not much better like this? ... I know, it's far from being the best inspiration for Danny Elfman. Well, a little test for the shareholders of the Tentakhul, a kind of preview... For a type of game I had not footing tried.... The games... Has... Connection... On... sailor.... SSSSFFFLLLAAAAAAA!!!! GRRRRRROOOOOOOOOOOO WWWWWWWIIIIIOOUUUUUUUUUUU!!!!!! Clap Sorry I had left my window open. Well, I was saying, the browser games. He talks about it better than I do, and if you read me, it's that he's been reading it too... Come on, click! So for those who ignore it, in this kind of game, we have a very limited number of action per day, so you have to reconnect often... Yes, that's the principle of three-franc games on Facebook, see Tablet... Stop pretending we've all gone, between fallout shelter or the exelent Metal Slug defense, you understand how frustrating it can be to not be able to do anything.... But in the style of games that we are interested in, it is not because you decide that your character disappears... On the contrary, it remains exactly where you left off. The goal is to organize with the other players, to rotate the material, to fortify the village, to explore areas: ECT, ect, ect... And if you ever ask yourself the question, here the PvP is not a bet, it is the exact opposite: it is very easy to make yourself ban, do not think you untouchable. Well, we're going to talk about the game as such. "Powered by unity", for me, it's often bad omen (let's be honest), but for now, for a start, we're on good. Estetically it is successful, it even pay the luxury of a magnificent intro. Otherwise there is style, it is, contrary to what one could believe of Prime approaches, quite ergonomic and intuitive. The movements on the map are well realized in the idea of the only against nature, and the choice of alternating 2D-common/3D-Lieuxspecial works well... Otherwise a series of tutorial launches from the menus, and I advise you because in the first place they are pretty well done, and then the forced English accent is delicious. We feel he's pushing to make himself understood, I know this: nobody wants to do it, but we have to do it. I specify that I take tweezers, I know too little in the style of play. In the meantime, I especially regret the lack of interaction between players, and the few different things to do. This should normally develop. A little more customization would be nice, like being able to name the places that we discover. "But Tentakhul, the trolls would put anything!" Like this it will be easy to bans. But to confess that the plain of the "BAS Soleil" had been a place where you were full of good memories! No, and above all, it's up to the players to make the world a lot easier, and for now, given the little you can do, I don't really want to go back. In addition it is not the kind of game that I aprecise, the chronophagism having become my enemy after a certain Meuporg that I was silent. Okay, in conclusion, well or not well? I do not know. I'm sorry, but I'm really going to talk personally, I don't know enough about this kind of game to be really relevant. I think it's nice, even if more interaction players/players, and players/environment would be agrable, in addition to real village fights. To test, it is a beta, and if the game is seen gaining more rubby content, I would do tricks, the community having the air for the moment nice! Good, personal, I go back on darkest Dongeon, alone against the eternal night.... And especially since I burned all my stamina...
read more