Average Playtime: 4 hours

Thea: The Awakening

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About

Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope!

The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.

The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!

Choose your game style and save your people from the Darkness!

Key Features:

  • Survival game in a dark fantasy setting with hexagonal turn-based strategic gameplay!
  • Huge procedural world to explore – each play-through is a new adventure!
  • Village management with a variety of structures to build, upgrades and technologies to discover, and items to craft!
  • Over 4400 items that you can craft in your village or gather in the game’s world!
  • Expeditions in which each member carries his or her gear and gains experience in battle, improving abilities like collecting resources, diplomacy, healing, black magic, and dozens more!
  • Over 200 non-linear story events that can grant you riches or deprive you of all your goods including life!
  • Exciting card battle game system that can be resolved by combat, diplomacy, curses, and more!
  • Over 100 types of deadly creatures, many inspired by Slavic Mythology!
  • Procedural creature instances – Each creature, even in a swarm of spiders, has its own skills and stats!
  • Day & night cycle influence gameplay – Villagers can better recognize threats from afar during the day, and creatures become more aggressive at night!
  • Multiple game endings depending on your choices with rewards and unlocks carrying over to your next play-through!
Metascore
73
Release date
Developer
MuHa Games
,
Tactile Fusion Ltd
Publisher
MuHa Games, Monster Couch
Age rating
Not rated
Website
http://muhagames.com/projects/the-awakening/

System requirements for PC

Minimum:
  • OS: Windows 7 (32-bit)
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 class GPU with 1GB VRAM
  • DirectX: Version 10
  • Storage: 3 GB available space
Recommended:
  • OS: Windows 7 or later (64-bit)
  • Processor: Quad Core 2.5GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 class GPU with 2GB VRAM
  • DirectX: Version 11
  • Storage: 3 GB available space
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Last Modified: Sep 17, 2019

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Thea: The Awakening reviews and comments

Translated by
Microsoft from Deutsch
HI people, have played the Game Thea and must say for someone like me a super game. I like Games where you have a Capital city, cut down Resources and start Expeditions from there. Thea has this in a manageable Setting, so in my opinion it doesn't get too stressful here. You don't really expand, just keep a Village. This allows you to focus more on the Expedition and the Adventures that enlead it. The Combat System is a Kind of Card Game, which I think solved quite well and interestingly. You can find Treasures, expand its Population with new People, who belong to different Categories e.g. Warriors, Collectors, Elves etc. It'S a lot of Fun. Exactly my Daddelspiel By the way. It is not endless (you can continue playing), after Meeting certain Criteria, Treatise of the Story has been made and gets Experience Points to unlock Skills with different Gods. I Also think the Subject of Romanian Mythology is a good thing. This gives you funny CHaraktere. However, it is really the case that after about 40-60 the Adventures are repeated and there are also few new Variants in the Main Quest or in the Expansion. This makes it a bit monotonous. Still with me thumbs Up. I haven't played Co-op and Online mode yet. I was hoping there is a Co-op offline Mode, but it doesn't seem that way. I think That's a shame.
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Translated by
Microsoft from Deutsch
A great Game. With good English Skills very profound. The turn-based Battles in the card game overlay seem fresh and varied. Easy to learn, hard to master that pleases and motivates. Graphic 9/10, of course, a bit old-baked, but a Comparison to The Witcher isn't looking for the Game anyway. Great Artwork!. This Game simply doesn't need More than that The Menus are intuitive, provided you understand the System behind it:) The Economy is very clear. There are many Resources, but they only become more Important from Time to Time. The Game lacks Entry-level Friendliness. Now, 40 Hours, I've really got the Hang of it (I didn't watch a let's plays or other Tutorials) You can manage a small Village with about 12 Inhabitants that you get to know, and who have a Character Development. Half of the People you send on An Exploratory tour, they form our fighting and exploration group. The Rest is by Nature rather sedentary and stays in the Village. Their Focus is more on Skills in Collecting, Building or Crafting. Our Population is growing (at best, steadily). New People, among others, join us and Children are conceived. Children can later be trained as new Collectors, Fighters or Craftsmen. But the Village, too, is under attack and must be properly protected and defended. I like trying Around at crafting. Items get better Values the Higher the quality of the Materials used. I'm very excited to see if the story is suitable, because I haven't really come far yet. You can confidently strike for €15 if you are a Fan of Civ or Rather Fallen Enchantress.
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