Average Playtime: 1 hour

WARTILE

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About

A miniature Universe coming to life
Experience a living, breathing tabletop video game that invites the player into a Viking fantasy universe inspired by Norse mythology.

Fresh and innovative combat system
Wartile is a cool down based game that keeps the action going, but still leaves you just enough time to plan your next move or play a figurine ability or special power card. At its core, this is a game about positioning and tactical decision making.

Diorama battle boards
Lead your collection of Vikings through a beautiful handcrafted diorama battle board complete different environmental themes all with tiles that allow players to strategically plan their tactical moves.

Collect figurines and customize their equipment and abilities
Unlock and collect an array of different figurines, customable with armor pieces and weapons. Level them up and unlock their unique combat abilities to provide a choice of tactical options before they embark on each quest.

Gain the tactical edge by utilizing Godly and tactical cards, that are unlocked by completing objectives. These Cards are assembled before engaging in battle.

A flirt with Norse mythology
Explore the mythology and challenge the gods while you make your journey into a world ruled by mythology, lore and old tales.
Release date
Developer
Deck13 Interactive GmbH
,
Playwood Project
Publisher
Deck13, Playwood Project
Age rating
10+ Everyone 10+
Website
http://www.wartile.com/

System requirements for PC

Minimum:
  • OS: Windows 7 or newer
  • Processor: Intel dual Core i5 or better
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 or Radeon HD 6870
  • DirectX: Version 11
  • Storage: 6 GB available space
Recommended:
  • OS: Windows 7 or newer
  • Processor: Quad Core Processor
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 1050 or RX 460
  • DirectX: Version 11
  • Storage: 10 GB available space
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Last Modified: Mar 30, 2020

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Top contributors

accujazz

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Sinkler

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18,425 items
9.09%
Figurine Tactics Master
Use 100 figurine abilities
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Pillager of the North
Collect 10.000 gold
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Coming of the Tide
Complete the Nilfheim Battleboard
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Unsung Heroes
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Boss Battle
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WARTILE reviews and comments

Translated by
Microsoft from Deutsch
Product received for free A bold dynamic Approach in an otherwise slower Game Genre Explore Norse Mythology with your Gang of Vikings. Tightily pamper the Game characters to knock down your Opponents in a Cooldown-based Board Game. Summary Story Small but fine Gameplay Tactical Table with a beautiful Learning curve Graphics appealing Playboards music Fitting story The Journey begins on the Island of Tyr. Before the Vikings leave for their Journey, they must receive the Blessing of Eir. Of Course, you must prove yourself worthy of this. A Challenge has been made, even the Neighbors are waiting. What should initially be just a Raid of the Coasts evolves over Time into a Journey into the mystical World Of Yotunheim, from Norse Mythology. Gameplay The Game principle Of WARTILE Corresponds to a Board game, with RTS elements. The Board consists of hexagonal Surfaces, which can be higher or lower. The Playing field is severely delineated, so only Elements that are present in the rectangular Field and outside the Board there is yawning emptiness. The Figures can be moved across the Playing Field, but are limited by their Movement Points and Terrain. A big Difference from many Representatives of the Table-top games is that the Moves in WARTILE are not round-based but are based on Cooldown. In addition to the two characters available from the Beginning, you can recruit other Characters in the Tavern during the Course of the Game. Each Character has its own Story, thus also different Strengths and Weaknesses, as well as individual Fighting Styles. The Characters ' Fighting Style is refined by one of the three selectable special Attacks, which are unlocked By The Leveling of the Character. In Addition, the Characters can be customized with Equipment that can either be found or purchased Or Attribute points. In the Battles, it's important that the Characters can see each other to attack. Thus, a Character cannot attack the Opponent unless another Character restricts the Field of View. This requires intelligently exploiting the hexagonal Structure of the Playing Field. In addition to the Field Of view, which influences the Fighting Possibilities, there are also the Height differences of the Playing field, which gives advantages to the more positioned Figure. As Obi-Wan said, I have the high ground. In addition, the Combat System is expanded with Maps that support the Player in a variety of ways. Activating these Cards requires Points obtained by killing Opponents. Each Board has a Main Goal that needs to be met. The Main Goal is always at least one side quest, which can be met as an Option. Nevertheless, the Ancillary Goal should also be met, as the next Level Of difficulty will only be unlocked if all Targets have been completed. The first Difficulty level is to create with a little Thought usually without Problems. The two higher ones significantly increase the Difficulty level, so there is always a Challenge. Graphic Despite the Fact that the Playing field is strongly demarcated, you get lost very quickly in the World, because the Focus is totally on the Playing field and is not distracted by anything in the Background. The Playboards are lovingly designed and rich in Detail. It is true that the "Lobby" cannot reach the Graph of the Board of the water, as some Textures look blurred or spongy. Still, this is more of a smaller Aspect, as the least amount of Time is spent there. Overall, the Subject of Vikings and Norse Mythology was captured very well. Music The music used Are beautiful Nordic Melodies that clearly convey the Nordic Flair. The Sounds during the Fights are rather less varied. For this, attention was paid to more Variety of Sounds in the Area. Personal Conclusion WARTILE is a special Representative of the Genre, the tactical Structure with the Concept of the Coodldown-based System has appealed to me a lot, it gives new Dynamism to the rather slower gameplay. This Dynamic also significantly reduces the Time it takes for a Card, so you usually manage to complete the Quests in a Time Span of 10 to 30 minutes. A refreshing Game Concept, but not everyone will like it. If you are interested in a slightly faster tactical Board Game, you should definitely not miss it. If this Review suits you, follow our Review Program.
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