Average Playtime: 4 hours

Shadowrun: Dragonfall - Director's Cut

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The universe of Shadowrun is a weird mixture of cyberpunk and high fantasy. Magic and technology co-exist in this setting, dragons are real, as well as elves, goblins, dwarves and many other mythological creatures, but they are living in a future world full of hackers and megacorporations. The "shadowrunners" are specialists who perform all sorts of dirty jobs for syndicates and governments. This setting was originally designed for the tabletop games, but since 1990s Shadowrun is also a popular game series, in which Dragonfall is the sixth installment. In Dragonfall, you control a team of shadowrunners, led by your protagonist, in an isometric view. While hacking a data vault in Berlin, your party discovers dangerous secrets that were better left unknown. The characters in your team are highly developed, have backstories and inspire sympathy. To avoid losing your favorite companion, you will have to plan your battles prudently.
Dragonfall was originally a DLC released to support the previous part, Shadowrun Returns. Compared to the standard edition, "Director's Cut" includes five additional missions, several alternate endings, an improved interface design, a slightly different combat system and a new soundtrack composed by Jon Everist.

Release date
Harebrained Schemes
Harebrained Holdings, Harebrained Schemes, Harebrained Schemes LLC, Paradox Interactive
Age rating
Not rated

System requirements for Android

4.4 and up

System requirements for Linux

  • Processor: x86-compatible 1.4GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
  • Storage: 2 GB available space

System requirements for PC

  • OS: Windows XP SP3/Vista/Windows 7
  • Processor: x86-compatible 1.4GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
  • DirectX: Version 9.0
  • Storage: 2 GB available space

System requirements for macOS

  • OS: OSX 10.6
  • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
  • Memory: 2 GB RAM
  • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
  • Storage: 2 GB available space

System requirements for iOS

iPad Wifi, iPad 3G, iPad 2 Wifi, iPad 2 3G, iPad Third Gen, iPad Third Gen 4G, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPad 6 1 1, iPad 6 1 2
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Last Modified: Aug 31, 2020

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Highlight: [Eng] Shadowrun: Dragonfall any% in 1:40:21
Arv's interview with Harebrained Schemes' Mitch Gitleman, Andrew McIntosh and Mike McCain about Shadowrun Returns: Dragonfall--Director's Cut!
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Shadowrun: Dragonfall - Director's Cut reviews and comments

Translated by
Microsoft from Deutsch
I'm sorry. This game is plain ♥♥♥♥♥♥♥t. I love Shadowrun, I love RPGs, I love turn-based tactics, but in this case I wonder if the devs have played it themselves at all. The game's accesibility is a pain in the♥♥♥♥♥ Why the f*** can't I access any talents out of combat? What's the sense behind that? Why do I have to confirm "the door has opened" dialogue boxes? Healing out of combat (which is an absolute necessity) is one of the worst gameplay mechanics I've ever experienced. You have to click through three or four screens and boxes until one rubbish Stimpak is applied. There is no hotkeying or even a bar at the bottom whatsoever. After playing Wasteland 2 DC this is absolutely unplayable. Whoever decided this version to be some ultimate edition should rather leave the gaming industry and stop selling crap to fans of the genre and lore. I keep asking myself WHY??? If there are any immersive elements this you would hardly find them outside of dialogues and graphics. NOT RECOMMENDED! Not for anyone.
Translated by
Microsoft from Deutsch
Megacorporations have replaced governments. Metahumans (Orks, Elves, etc.) live side by side with regular humanfolk (including new forms of racism). Magic has reawakened. And in the shadows, Runners do all kinds of jobs for whoever can pay them for their service. Shadowrun: Dragonfall (Directors Cut) throws you right into a run-in-progress. Your journey will last around 30-ish hours. During these, you will complete several missions for various employers - all to further your ultimate goal, as explained in the story (which I won't spoil). The story is good. Writing is good. Characters are great. Worldbuilding and Lore are atmospheric and ooze cyberpunk flair. The soundtrack is killer (no, seriously. It's just that good). It's all there: Upgradeable Skills for you (a lot) and your party (small scale, but with vast differences in resulting playstyles) Items, Weapons, Gadgets, Spells to buy or find Optional Missions and Sidestorys Tactical turn-based Combat (tink Action Points per round). What I liked + Writing, Story, Dialogues + Tactical Combat with various options + multiple ways to solve certain problems + Beautiful artstyle + killer soundtrack + themes and topics during the story made me think a lot, which I'm fond of What I didn't like - RNG-heavy combat where 90% Hit chance might mean you still miss 4 times in a row - certain scenes where enemies get to move first without you getting a chance to position your team; might result in death or severe injuries depending on your build - One Late-game mission has a severe bug which ♥♥♥♥s up your UI and hinders progressing further in the story. There is a workaround: Do not save during that certain part of the mission. If you play SR:Dragonfall, google "apex bug" before playing. I had to repeat the mission, which I'm not fond of. All in all, recommended. Sublime cyberpunk atmosphere :)
Probably the best story I've ever seen in video games.
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