Thea: The Awakening reviews

Translated by
Microsoft from Deutsch
HI people, have played the Game Thea and must say for someone like me a super game. I like Games where you have a Capital city, cut down Resources and start Expeditions from there. Thea has this in a manageable Setting, so in my opinion it doesn't get too stressful here. You don't really expand, just keep a Village. This allows you to focus more on the Expedition and the Adventures that enlead it. The Combat System is a Kind of Card Game, which I think solved quite well and interestingly. You can find Treasures, expand its Population with new People, who belong to different Categories e.g. Warriors, Collectors, Elves etc. It'S a lot of Fun. Exactly my Daddelspiel By the way. It is not endless (you can continue playing), after Meeting certain Criteria, Treatise of the Story has been made and gets Experience Points to unlock Skills with different Gods. I Also think the Subject of Romanian Mythology is a good thing. This gives you funny CHaraktere. However, it is really the case that after about 40-60 the Adventures are repeated and there are also few new Variants in the Main Quest or in the Expansion. This makes it a bit monotonous. Still with me thumbs Up. I haven't played Co-op and Online mode yet. I was hoping there is a Co-op offline Mode, but it doesn't seem that way. I think That's a shame.
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Translated by
Microsoft from Deutsch
A great Game. With good English Skills very profound. The turn-based Battles in the card game overlay seem fresh and varied. Easy to learn, hard to master that pleases and motivates. Graphic 9/10, of course, a bit old-baked, but a Comparison to The Witcher isn't looking for the Game anyway. Great Artwork!. This Game simply doesn't need More than that The Menus are intuitive, provided you understand the System behind it:) The Economy is very clear. There are many Resources, but they only become more Important from Time to Time. The Game lacks Entry-level Friendliness. Now, 40 Hours, I've really got the Hang of it (I didn't watch a let's plays or other Tutorials) You can manage a small Village with about 12 Inhabitants that you get to know, and who have a Character Development. Half of the People you send on An Exploratory tour, they form our fighting and exploration group. The Rest is by Nature rather sedentary and stays in the Village. Their Focus is more on Skills in Collecting, Building or Crafting. Our Population is growing (at best, steadily). New People, among others, join us and Children are conceived. Children can later be trained as new Collectors, Fighters or Craftsmen. But the Village, too, is under attack and must be properly protected and defended. I like trying Around at crafting. Items get better Values the Higher the quality of the Materials used. I'm very excited to see if the story is suitable, because I haven't really come far yet. You can confidently strike for €15 if you are a Fan of Civ or Rather Fallen Enchantress.
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