Guacamelee! Super Turbo Championship Edition reviews

Good fun in local co-op until some frustrating boss mechanics take away all the enthusiasm in advancing the adventure.

Great visual style and sounds.

Recommended for more patient players.
Great gameplay with amazing platforming section
Translated by
Microsoft from French
I thought that everything had been done in the platform games, I took a nice slap in discovering Guacamelee. The realization of this game is superb down to the smallest details. -Colorful graphics first, and this particular graphic style. -Impeccable gameplay, orders that meet the quarter-coat (Xbox controller very strongly recommended). The actions are chained to a rhythm of disconcerting fluidity. -The gameplay that introduces new possibilities of actions as the game, allowing to master the achievements before going further, and offering more combos to each "unlock" of a new manip. -The well-dosed difficulty. Completing the game remains quite simple, accessing the right end requires more fiercely. For those who want to try to get all the items back, there is a challenge. And the difficult mode really bears his name. -Exceptional music, completely in tone. A special mention to the boss theme. -Rhythm, which alternates correctly the phases of castagne, platform, and research and dialogue. -Humor, big LOL in perspective at times often unexpected. The title tells a little about the color. -Geek references, the game is full of details, videogames references, and other QR-codes. Again, the "SUper Turbo Chanpionship Edition" of the title is evocative. -The multi on the same screen, not tested but has the merit of being present. Can be a valuable help to overcome the difficult mode. -The sympathy capital, based on all the above criteria, at the top because you never get bored. In short, an excellent surprise that I recommend more warmly than Enchiladas coming out of the oven!
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Translated by
Microsoft from French
https://youtu.be/ousAJlpb9f0 this game is really cool to do, it is worked on all plans (sound, Visual, gamplay, level design...). It can be long enough to set up the principle the story is quite simple: the King of the world of death wants to take his revenge on the world of the living and takes away the daughter of El Presidente, your friend of childhood, so you leave to her rescue , and try to save the world at the same time. This is a 2D action/platform games, so you will have TOS attacks which you will have to beat your opponents with combos (the best you can playable from 1 to 4 humor Yes enough present without being too heavy. (but I admit that sometimes it's frankly not end) the gameplay one is in a kind of open world 2D the attacks that we have at the beginning are enough to make combos well nice notement the possibility to make projections under certain conditions. The coup learned during the adventure greatly increases the possible combinations and opens new paths. in terms of gameplay the game does not invent anything but is very effective the possibility of navigating between the world of the living and that of the dead opens the door has difficulty in the phases of platforms and during the battles (obstacles and enemies that can be found in the 2 at the same time) there are bosses of stores and hidden items will allow you to have improvement (the costumes gives you a bonus very appreciable but a Malus accompanies them these 2 thing greatly impact the way to play) the atmosphere of the game: the atmosphere Mexican of the day of death mix to the cult of the free Lucha is aoriginal and is very present in the scenario the Visual atmosphere is very clean and works wonders the ambiance is just as much and the two together is a delight with a lot of consistency.
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