Guardians of Ember
About
As a Guardian of Ember, your brotherhood marks the last line of defense against a dark menace. Sinister forces threaten the land and can only be stopped by the ancient Ember. The future of Olyndale lies on your shoulders. It is your fate - and your duty - to retrieve the magic stone and bring back peace to Olyndale.
Choose from six different classes and extend your skill set by selecting a secondary class after reaching level 15. A variety of 58 different regions with over 60 randomized and challenging dungeons await, where you battle against monsters, mortals and the living dead during your crusade to retrieve the Ember.
Developed by the hardcore gamers of Runewaker (the team behind Runes of Magic and Dragon's Prophet), Guardians of Ember combines Hack'n'Slash and traditional MMORPG with a focus on action oriented combat in PVE and PVP as well as near endless character optimization.
Features:
- Full 3D MMORPG with Hack'n'Slash Combat System
- near unlimited character optimization: 5 races and 6 classes with over 300 of active and passive skills
- dual class system (available from level 15)
- randomized dungeons with individual difficulty settings
- crafting and enchanting system: Design your perfect equipment
- housing system: Decorate your own house with hundreds of items
- engaging story with hundreds of quests
- several mini activities to gather resources like Fishing, Mining and Planting
- various PVP options (1vs1, 3vs3, 5vs5 - ranked and unranked)
- Germany- and US-based servers, further locations might be added at a later stage based on player demand
Please note: The game is launching into Early Access. This means that despite two prior technical tests (CBTs) bugs and server issues are to be expected. We are working hard to improve the game but please only buy this product if you want to support the development and accept that the product quality is not final yet.
Choose from six different classes and extend your skill set by selecting a secondary class after reaching level 15. A variety of 58 different regions with over 60 randomized and challenging dungeons await, where you battle against monsters, mortals and the living dead during your crusade to retrieve the Ember.
Developed by the hardcore gamers of Runewaker (the team behind Runes of Magic and Dragon's Prophet), Guardians of Ember combines Hack'n'Slash and traditional MMORPG with a focus on action oriented combat in PVE and PVP as well as near endless character optimization.
Features:
- Full 3D MMORPG with Hack'n'Slash Combat System
- near unlimited character optimization: 5 races and 6 classes with over 300 of active and passive skills
- dual class system (available from level 15)
- randomized dungeons with individual difficulty settings
- crafting and enchanting system: Design your perfect equipment
- housing system: Decorate your own house with hundreds of items
- engaging story with hundreds of quests
- several mini activities to gather resources like Fishing, Mining and Planting
- various PVP options (1vs1, 3vs3, 5vs5 - ranked and unranked)
- Germany- and US-based servers, further locations might be added at a later stage based on player demand
Please note: The game is launching into Early Access. This means that despite two prior technical tests (CBTs) bugs and server issues are to be expected. We are working hard to improve the game but please only buy this product if you want to support the development and accept that the product quality is not final yet.
System requirements for PC
Minimum:
- OS: Windows Vista or newer
- Processor: Core 2 Duo 2.4G or better
- Memory: 2 GB RAM
- Graphics: GeForce 9800 GTX+ or Radeon HD 4850
- Network: Broadband Internet connection
- Storage: 10 GB available space
Guardians of Ember reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Hello dear Fellow Players, Pubs and future Players, I played the Game very extensively at The Beginning of the EA, and after Release of Act3 still looked back a little bit.
Then from time to time after the Folgeupdates(Act4+5).
First And foremost, I really like the Game principle. Hack & Slay and MMO Items in one? Can only be good-you might think. Unfortunately, there is a bit of a lack of Implementation.
The Main Problem for me was the EXP distribution in the Group itself. I specialize specifically in the Refueling and Pulling of Monsters through high% block chance and the resulting Self-heal. In itself, that sounds great, 63%, block Chance With a Heal of 11%maxLife per Block. However, this resulted in my Fellow Players concentrating very much on Damage. This in Turn has meant that I often did not have the time to pass the Monsters once, and thus did not receive the "Combokill" Bonus, and if you take that up to ~ 30Monsters per Pull, a lot of EXP will be lost for me. I had to put myself there more often after the Game Sessions with my Fellow players and play Another 1/2 hours more and make up for this EXP difference so that we continue to be on the go in the same Content. That may be vll. 1-2x okay, but if you are allowed to repeat that after every Game session of 4 Hours, the Fun of the game falls very by the Wayside, just as a "Full Tank" where there is a lack of Damage spikes in the Soloplay.
What also worries me a lot about this is the very strong Advantage of the Loot Pet. My Fellow Players were Lucky enough to get a Loot Pet from the 20Orbs you get when you bought it, but I didn't. The Problem with this is that they can just keep running, while I have to click each loott individually. I have no Problem with that in itself, but the Game makes it more difficult for me to root, which you have to click directly on the Item itself in order to get it, instead of on the name of the Item what is on the Floor. This is particularly serious in Rings and Amulets.
The temporal Advantage is just enormous when you have a loot pet, unlike Players who don't have one.
On the Combat System I also have to complain that it can be played very gundally, the Skills make little impression that They are breaking the Monsters or the like. For a Hack & Slay, you can play relatively slowly, more like an MMO. Standing Around long and spamming buttons is unfortunately the Order of the day. If I Personally would have liked it to be different. A quick Hit & Run would give the Combat System a lot of fresh Air and significantly increase the Desire for the long Grind!
But enough of the Criticism! Let us Move on to the positive Aspects.
I find the Gear optimization very successful. You can specialise very strongly in one Thing. For example, I have specialized very much in Blocking and Self-healing Through Blocking and keeping the Aggro. Works very well, even in Soloplay, but it just takes "a little" longer than I would like to play in a Group, as I therefore lack damage.
The Possibility of Fishing, thereby preying for Keys for Dungeon Boxes, also has something positive for me. So you can stand by a River, either with your Fellow Players, talk while Fishing and your Gold Bag doing something Good! And the small Competition that comes from it also has something fine in itself. (WER HAT THE GREAT FISCH GEFANGEN:D)
I also find it appropriate to expand your Inventory 1x every Day.
I can't think of any other Aspects I want to address at the Moment.
So I would finish the Review with the buy recommendation for the First time.
Buy Recommendation? Can't I give a resounding Yes or No. For diehard hack ' & Slayer I wouldn't recommend it at the present Time, it's just too slow as it feels Hack & Slay 'ig. As a diehard MMO 'ler, however, I would recommend it, grade for People who want to see something other than the typical MMO Games, and they also get an Impression in the Hack & Slay Genre.
€20is an acceptable Price from my Point of view!
Hopefully the Pubs and Debes take on the User Reviews and change some Things!
MFG Maxmauer