Average Playtime: 5 hours

CYBER VR

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About

It is the year of 2670. Globaltek is a monopolist in the field of defense technology and at any cost you have to grab the power module at a specially protected base. In addition to artificial intelligence, you will have to interfere with other hunters for these top-secret technologies, because many influential people would like to change the past and that’s why they send the best fighters.


  • Elaborate dynamic gameplay with artificial intelligence and ultimate goal.
  • Single-user and multi-user (up to 8 people) modes.
  • Realistic, high-quality graphics.
  • Various options for tactical action.
  • Quick choice of weapons and special items (password cracker, magnet, etc.).
  • Realistic body / cyber-suit image, as well as individual choice of color and highlighting.
  • 3 motion variants (physical / teleportation / sensor).

    And much more, but one look is worth a thousand words!
Platforms
Release date
Developer
DAR Studio
Publisher
DAR Studio
Age rating
Not rated
Website
https://www.facebook.com/groups/417382218613155/

System requirements for PC

Minimum:
  • OS: Windows 10
  • Processor: Intel i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel i7-4770
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 980 Ti
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
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Last Modified: Aug 23, 2019

Where to buy

Steam

Top contributors

iBarin

2 edits
152

CYBER VR reviews and comments

Translated by
Microsoft from Russian
Early Access Review In Such games music usually otkkeyi (I need to hear the sounds of what is happening in the game)... And what then from the sound filling is cooled in this craft? ALMOST nothing!!! The game is just "The impossible", a couple of indistinct sounds and all))) but all the surfaces shine like butter smeared.... It's crazy and yes, the singleplay is also absolutely no, bots for ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ T you for two hits, after the respawn is not given time to orient, you will immediately be guessed (on the idea must be a few seconds of invisibility for the enemy) blaster or whatever the Pukalka, against Silently floating in the space of bots is useless, how many in them or get them at least that, remains only a grenade launcher! Is that normal? Multiplayer? Are you joking? Yes all over the country will be only a couple of players in this game, and then they are online never meet) ZA eh, that would be a wake up arena in VR)))
Translated by
Microsoft from Russian
Early Access Review i Leave my "5 kopecks".... What I liked: 1. Excellent optimization on the output EA. 2. Beautiful Graphics. 3. The Prospects of a dynamic network shooter. 4.inexpensive price for RF. 5.developer actively cooperates with players to improve the game. 6.full body in the VR, which adequately (without additional trackers Vaiv) reacts to the reality of the Telodvivâv... 7.effects from the damage of the suit. What would you like (comments): 1. The Choice of the possibility of movement-analogue Pavlov VR, Onward. 2. Waiting for the declared localization. 3.adjustment of AI-opponents. Beginner is very difficult at the beginning. 4.more understandable division into multiplayer and Co-op. 5. About other minor bugs, minor bugs the developer in the course and will correct in the nearest patch. The Game is recommended to buy, especially now, when it discounts. Price/Quality-100%.
Translated by
Microsoft from Russian
Early Access Review In My opinion, the game has a lot of potential. However, it still needs to work hard to make a decent competition already released Gunheart. From The advantage I note: + Excellent graphics + Full body really gives the best immersion in the game (I even in the walls of the controllers beat, what I usually do not happen-so carried away) + One of the few games in the VR, which competently implemented PVP mode. + A bad AI, while one droid was bitten, the second crept behind. + Beautiful idea with all these shields. Of The shortcomings I note the following:-The Main thing that I immediately noticed-there is not enough dynamics. In such a game would like more activity, as in Serious Sam: First Encounter VR, for example. -It is Very necessary to control the Touch-to-move mode, keep the button on which there is a sensor-simply sinful. -AI, as I said, is not bad, but it would not be superfluous to refine its persistence. It is Necessary to get out of the range of the droid, as he immediately goes on his business, completely forgetting about his abuser. -It is Necessary to refine the learning process: I did not understand how to take the shield at the very beginning of a single game. The fact that you can jump also learned only from the promo-movie. -Not enough localization. In General, the game has a huge potential that you can implement and make it a leading in the genre of Tornament for VR.
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