Average Playtime: 4 hours

Descent: Underground

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About

A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground!

We’re blasting the full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4!

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level!

Our vision for Descent: Underground includes:
  • Multiplayer shooter action in a full six degrees of freedom
  • A variety of customizable ships and roles suit every play style
  • Individual and team game modes for multiplayer
  • Community-driven development w/ weekly video streams
  • Mine for resources, power-ups, and to locate hidden tunnels
  • Prove your prowess with rankings, achievements, and leaderboards
  • Singleplayer storyline missions
Platforms
Release date
Developer
Descendent Studios
Publisher
Descendent Studios
Age rating
Not rated
Website
http://descendentstudios.com/

System requirements for PC

10 (64-bit)
Processor: 64-Bit, Quad-Core, 2.5GHz or faster
Memory: 8 GB RAM
Graphics: AMD 270 or better, NVIDIA 750 or better
DirectX: Version 11
Storage: 50 GB available space
Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.

System requirements for Linux

Minimum:
  • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
  • Processor: 64-Bit
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Requirements subject to change as development progresses.
Recommended:
  • OS: Kernel 2.6.32 or newer, glibc 2.12.2 or newer
  • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
  • Memory: 8 GB RAM
  • Graphics: AMD 270 or better, NVIDIA 750 or better
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.

System requirements for macOS

Minimum:
  • OS: 10.9.2 or newer
  • Processor: 64-Bit
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 550 Ti or better, AMD 7950 or better
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Requirements subject to change as development progresses.
Recommended:
  • OS: 10.9.2 or newer
  • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
  • Memory: 8 GB RAM
  • Graphics: AMD 270 or better, NVIDIA 750 or better
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Additional Notes: Requirements subject to change as development progresses. VR may have higher recommended requirements, per manufacturer.
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Last Modified: Sep 29, 2022

Where to buy

Steam
GOG

Top contributors

Sinkler

1 edit
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iBarin

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Descent: (2019). TRAILER . 60FPS
Apr 9, 2015
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Descent: Underground - Remaking the Classic
Oct 28, 2015
Scott Manley
LGR Plays - Descent: Underground [Pre-Alpha]
Nov 2, 2015
LGR
Descent: Underground - In Development Trailer
Dec 21, 2016
GOG.com
Descent (2019) Trailer #1
Oct 3, 2018
Little Orbit
Descent Underground - Lets Play - Part 1 - The Journey begins
Apr 30, 2016
AC-Gamer
View all videos
37,034 items

Descent: Underground reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Hello Together, anmit my Opinion of the Game: Summary Top. Here, in my View, is a new Game in the making that can compete with the Predecessors. Although the Test Phase is still ongoing, I would like to make a Recommendation for Interested Parties. IDEE Descent: In my Opinion, Underground is already docking super to its Predecessors at the present Time. I played them all and like to think back to the Moments when I almost Flipped off the Chair at three in the morning before fright, when, for example, in Descent 1 a green Lump of Pixel behind a Corner with Homing Missels almost changed me out of Life ... There have Been a few Extensions recently. Apart from the Main Weapon, the Missels and the Mines (which have now been given a three Systems of their own with the Flares), there are also "Tools" such as a Degradation laser for special Matter. Input devices In the current Game, many Input Devices are Supported. I have a Sidewinder standing next to me, but I have disabled all the pre-loaded Buttons because I now prefer to play with the Mouse; So I don't know if the funk. Ergo: No Opinion. GAMEPLAY I find the Feeling of playing To be successful. The Ship lifts and lowers as usual (if you like), the Control is a bit complex (I've dumped too many Games on the Ground-that's slightly spoiled my 3D sense of space-it collides with my Helicopter control), but by now I'm Back in the Saddle. There is an Exercise Mode that helps to find the personal Settings again. Once you've got this done, you can turn on Bots as the next Level to make it a bit more exciting. The following Stage would then be the multiplayer everything neatly separated from each other. The "Single-player" mode is not yet included, but I believe that the Development Team has a lot of Room for manoeuvre with the new Features at this Point and am absolutely confident! Conclusion I'm thrilled. At this Stage, the Feeling of Independence is grabbing me again as I fly through the Rooms with my Glider. Do not scare them, they are really tiny, but I have hope that they will still be blown up. The Settings menu I perceive as somewhat confusing-so eg "penalty" is specified, but whether L or R is unclear. A Tick for "Reverse" differentiated ... Have Fun at testen-Is the Name "Murphy" a Household name??? Currently, the Game is cheap to get. I make a Recommendation and keep my Fingers crossed that it's going to be a Bang. The Prerequisites are in place, I think! And to be honest: I also bought the Game to Support the Developers ... Have Fun with further Considerations. I will then be cocoating my Skills again ... Profound Greetings, Tequila
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