Average Playtime: 1 hour


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TOXIKK is a competitive online arena first-person shooter developed by Reakktor Studios.

A heavy accent on the fact that the game tries to emulate the feel of the nineties-era shooter is made by the developers. Reakktor Studios states that TOXIKK is what a typical multiplayer FPS would be if there were no MOBAs and military arcade shooters. There is no singleplayer campaign whatsoever present in the game.


The game draws heavy inspiration from Quake and Unreal Tournament in its gameplay. It combines fluid and fast movement with lethal and accurate weapons. There are no loadout or class systems present in the game, just like in classic multiplayer shooters. Instead, the weapons spawned on the map with each player beginning with a simple pistol and a chainsaw, that serves as a replacement for a knife.

Seven more weapons are present in the game: Dragoneer flamethrower, Violator assault rifle with an under-barrel grenade launcher, a shotgun, Stingray energy rifle, Falcon sniper rifle, Cerberus grenade launcher, and The Hellraiser, that one-shots any enemy. Each weapon has an alternate fire mode. For example, while using the alternate fire of a Stingray, a deadly energy beam is used instead of an energy sphere.

There are 13 maps present in the game, with one of them being a training map. Four modes are present in the game: usual Deathmatch, Team Deathmatch, Point Control, and Capture The Flag.

System requirements for PC

  • OS: Windows® XP
  • Processor: 2.0+ GHz Dual-Core Processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260
  • Storage: 4 GB available space
  • OS: Windows® 10 (or higher)
  • Processor: 3.0+ GHz Multi-Core Processor
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560 (or better)
  • Storage: 4 GB available space
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Last Modified: Sep 17, 2019

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TOXIKK - PC Multiplayer Gameplay
Jan 23, 2015
Toxikk - Gameplay Reveal Trailer
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TOXIKK - Debut Trailer
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TOXIKK reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I, Built 83, have been able to experience the great Era of the Arena FPS up close. Initially armed with a Pentium II/233Mhz MMX, 16MB Workspace and a Diamond 3dfx Card, I threw myself into the Unreal Tournaments and Quake 3 Arena of this world! So... I claim I have a Clue ...:D Toxikk enters the Foot Stomps of the Aforementioned Forefathers of classical Arenak Vapours. So What should I say? ----------------------------IT ROCKT! The Graphics are awesome! The Gameplay is tried and tested and the fast Fights make you Happy! The Feeling Comes across just as much as it does in the Slogan!!! ---------------FRAG LIKE IT'S 1999---------------WOW! What Reactor delivers here is peak class! Skin times Q3 and UT IN a Pot and stir vigorously through! Bit Chilli is pure and ready IS TOXIKK!!! The Only Shortcoming Is the MP Games! But after 5-10 Minutes you get n Match together against other Players. In the Meantime, BOTS will be set instead of real Players. So don't do the Game a Spell!!! I am excited... 4.5/5 Points! The trend is rising!
Translated by
Microsoft from Deutsch
Ask like ♥ ♥ ♥ ♥ ing Call of Duty, Battlefield or Counter Strike never happend Frag like it's 1999 There was a Time Around the Turn of the millennium when FPS arena shooters were not Yet entitled To be realistic. A Time before the Military Shooters. A Time when the Choice of Weapons and The Freedom of movement were not put into a tight Reality Corset: Thus the Opponents allowed themselves to be transported with the most crazy alien creaks into the eternal Hunting Grounds and one Could, thanks to jumping points with abnormal Jumps of the Defying Gravity. It was the Golden Time of FPS shooters. The Time of Quake III-Arena and Unreal Tournament. There are hardly any Games that convey this Feeling well: For a long time I still Had a lot of Fun with Quake Live, so to speak the Steam version of Quake III-Arena. Thanks to Workshop Connectivity and a great Community, the free Supply of new Cards was always secured here-not like Call of Duty, where you feel For every single Card sheet must. Unfortunately, the Quake Live Servers are now down. In Search of Replacement, I have now come across Toxikk in my Steam Library. I bought the Game, which sees itself as a modern Unreal Tournament Clone, several Years ago in Early Acces. At that time, a few Cards already existed, but it was far from finished. And the Servers were rarely full, either. In the Meantime, however, it seems to have become a worthy Quake/Unreal tourist successor in Spirit. FPS gameplay hasn't been so fun for a Long Time, and thanks to Unreal Engine, it doesn't just look gorgeous-hardly any other Game in the Genre-but also plays almost like the real Unreal Tournament. To do this, The Servers are also well frequented and thanks to workshop connectivity, there is now also a lot of Map material available. Recommended For all FPS fans who Have always preferred Quake and Unreal Tournament to Call of Duty and Co!
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