Average Playtime: 2 hours


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Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose? KEY FEATURES: Not Just Another Hero – Brink's advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization. Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players. Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively. Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART. Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
Metacritic rating
Release date
May 9, 2011
Bethesda Softworks
Splash Damage
Bethesda Softworks
Age rating
13+ Teen
System requirements for PC
  • OS: XP(SP3)/Vista/Windows 7
  • Processor: Intel Core 2 Duo 2.4GHz or equivalent
  • Memory: 2GB RAM
  • Hard Drive: 8GB of free space
  • Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
  • OS: XP(SP3)/Vista/Windows 7
  • Processor: Intel Quad Core i5
  • Memory: 3GB RAM
  • Hard Drive: 8GB of free space
  • Graphics: Nvidia GeForce GTX 460 / ATI Radeon™ HD 5850
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Last Modified: Jul 23, 2019
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Translated by
Microsoft from Deutsch
It's hurry like any other Shooter. It's a Mix of Counter Strike, Team Fortress and Mirrors Edge. In Principle, the Game is not poorly thought out, but it is very poorly implemented. The parkour passages are extremely superfluous. The "freedom of Movement" Doesn't really feel like "Free." Almost all Weapons play the same and the Customization Options in this Game are relatively limited. It has been said that there are almost infinite Possibilities for Adaptation, but in reality there are quite a few. The Game is in "Story Mode" for 3-4 Hours, after which the Missions repeat themselves again and again. In Conclusion: A lot was promised and said, but in reality the Game offers very little. A very disappointing Game.
Translated by
Microsoft from French
This game had made me envy with its original character design but do not stop to the images that we see here and watch a phase of gameplay, you will immediately see the difference... It looks like multi solo, it's not very interesting: defend this, hack this, wait for a medic to revive us... Of course as you play with bots do not expect to be very helped by the AI and you will often have to restart actions because of this type of problems. For example hack a device takes time and your allies must (in theory) defend you but as they are very inefficient you will die, have to wait for a medic and start the action of the beginning... So of course there are good ideas like customizing your character that is pretty pushed, you can change his clothes, tattoos, helmets and also change the color but it's far from enough to make it a good game. Even if we can play in both sides, which doubles the lifespan, there was no desire for me to do it, I did not even want to finish a campaign elsewhere. Maybe this game is nice in multi, I think it is more than in the solo campaign anyway. Disappointment for me...
Translated by
Microsoft from Deutsch
The Shooter Brink is not the Milestone of the Shooter genre! The Story is very short and has not left a lasting Impression. The Maps are far too small to plan really tactically sophisticated Attacks and the Variety and Number of maps still leaves something to be desired. And the individual Character possibilities propagated In this way are only acceptable, even a GTA San Andreas had more Potential. Due to the open Output of the Story, however, I would still look forward to a Brink 2, where one might slip into the Role of the Survivors who do not live on the Ark. Welcoming, however, I found the secondary Mission Goals that give the Team a noticeable Advantage (erecting Barricades or marking shortcuts). It is also Nice that Upgrading of his own Weapons or the so-called Tasks mode, which is about solving Tasks, which are sometimes very simple but amusing. The main team spirit In the Foreground, which has not been so memorable for me with no Shooter so far, is not to be mastered without Teamwork, which is also strongly felt in a well-organized Opposition.  Conclusion: A good Shooter who doesn't keep everything he promises but is worth buying from Team Players in any case.
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