Average Playtime: 1 hour

Shadow Ops: Red Mercury

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About

Race against time and terrorism as a member of the elite counter terrorist team in this all-out first person shooter. From the hostile streets of the middle-east, where danger can come from any direction, to the landmarks of a major European city. Your duty is to hunt down a terrorist overlord carrying a nuclear device before untold disaster is unleashed. Mix all-out assault with stealth infiltration in your mission to prevent disaster.Features:
  • Exciting mix of all-out assault with stealth and infiltration
  • Play as a Delta Force operative trying to keep a nuclear accelerant out of terrorist hands
  • More than 20 authentic general military and special forces weapons
  • Fight alongside (and sometimes against) international special forces from the United States, the United Kingdom, Russia, France, and Germany
Platforms
Metascore
61
Genre
Release date
Developer
Zombie Studios
Publisher
Retroism
Age rating
Not rated
Website
http://www.retroism.com

System requirements for PC

Minimum:
  • OS: Windows XP or higher
  • Processor: Pentium III or AMD Athlon 1 GHz
  • Memory: 256 MB RAM
  • Graphics: 64 MB Windows XP compatible,
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: Windows X-compatible
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Last Modified: Apr 29, 2023

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Sinkler

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Walkthrough of SHADOW OPS: RED MERCURY (2004) ◊ Part 01 [Blind] [HQ] [English]
Aug 13, 2009
gentleZen
Shadow Ops: Red Mercury gameplay
May 20, 2008
Captain Canuck
Analysis: Shadow Ops Red Mercury - Hidden Gem or Dud?
Sep 5, 2019
JarekTheGami...
Shadow Ops: Red Mercury - Gameplay Xbox HD 720P
Apr 17, 2013
John GodGames
Walkthrough of SHADOW OPS: RED MERCURY (2004) ◊ Part 02 [Blind] [HQ] [English]
Aug 13, 2009
gentleZen
Walkthrough of SHADOW OPS: RED MERCURY (2004) ◊ Part 28 [Blind] [HQ] [English]
Aug 17, 2009
gentleZen
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Shadow Ops: Red Mercury - Part 2 (FINAL)
Shadow Ops: Red Mercury - Part 1
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Shadow Ops: Red Mercury reviews and comments

Translated by
Microsoft from Russian
At the top wildly unbending its curvature port is a cantilever joke. Somewhere with the third mission, quietly begin to delve into the rhythm of the game and calm, along the same time paying attention to how many common ideas were stolen from this game for CoD4. By the Way, made this shooter Zombie INC, in a clip that has a lot of different kinds of video games about special forces and more. You can Play-if you have a weak comp, or you do not have money on the flask, or you just dragged on jokes from the beginning of the two thousandth. I Put a blue square, because somehow Shadow Ops was able to entertain me, despite the bloody extreme complexity in some missions, and other, accompanying the curve port of joy. And There are very cool story videos, great sound and epic soundtrack. In the creation of the game took part-the famous composer Inun Zur and, actually, Jay Jay Abrams.
Translated by
Microsoft from Deutsch
Pros:-The AI allies also shoot at Enemies (not as with current Shooters)-Direct Movement system (the Ume-the-corner lean fills up great)-Solid difficulty-No automatic Life Regeneration-Ammunition must be picked up from the Ground Become-No Checkpoints (in this Case, I even like this because the Levels are short and crisp)-I still like the Sound design today http://steamcommunity.com/sharedfiles/filedetails/?id=1330813433 Cons:-Clichéd Story (always the Russians guilty)-Opponents well and truly shoot through Walls and Co.-Opponents shoot out of Sight at the Player (especially in Fog)-The Graphics are really heavily outdated-The last two Levels are far too cluttered and crowded with Opponents-Run and Gun Does the whole Atmosphere-Terribly linear Level design-Destroy me in the most ridiculous Places imaginable (behind Tons, in the last Corner)-Some Doors can be opened and others don't? http://steamcommunity.com/sharedfiles/filedetails/?id=1330813149 Conclusion: In Shadow Ops: Red Mercury, I see an average Shooter from 2004. At first, I like direct Gunplay without any unnecessary Frills, as you're used to in old Games. No automatic Life Regeneration, Ammunition must be collected; Generally, I like the Feeling from the old Shooters. But in turn, the Spawn Postions of the Opponents and the AI itself disturb. You die and you keep dying, you die quite often, and you wonder what you're doing wrong. Opponents often spawn in the most opaque Corners of the Game, spreading Frustration. And when I think about what has appeared this Year, I like the other Games around a Lot more (Half-Life 2, Doom3 or FarCry). http://steamcommunity.com/sharedfiles/filedetails/?id=1330816467
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