Translated by
Microsoft from Russian
Microsoft from Russian
At the top wildly unbending its curvature port is a cantilever joke. Somewhere with the third mission, quietly begin to delve into the rhythm of the game and calm, along the same time paying attention to how many common ideas were stolen from this game for CoD4. By the Way, made this shooter Zombie INC, in a clip that has a lot of different kinds of video games about special forces and more. You can Play-if you have a weak comp, or you do not have money on the flask, or you just dragged on jokes from the beginning of the two thousandth. I Put a blue square, because somehow Shadow Ops was able to entertain me, despite the bloody extreme complexity in some missions, and other, accompanying the curve port of joy.
And There are very cool story videos, great sound and epic soundtrack. In the creation of the game took part-the famous composer Inun Zur and, actually, Jay Jay Abrams.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Pros:-The AI allies also shoot at Enemies (not as with current Shooters)-Direct Movement system (the Ume-the-corner lean fills up great)-Solid difficulty-No automatic Life Regeneration-Ammunition must be picked up from the Ground Become-No Checkpoints (in this Case, I even like this because the Levels are short and crisp)-I still like the Sound design today http://steamcommunity.com/sharedfiles/filedetails/?id=1330813433 Cons:-Clichéd Story (always the Russians guilty)-Opponents well and truly shoot through Walls and Co.-Opponents shoot out of Sight at the Player (especially in Fog)-The Graphics are really heavily outdated-The last two Levels are far too cluttered and crowded with Opponents-Run and Gun Does the whole Atmosphere-Terribly linear Level design-Destroy me in the most ridiculous Places imaginable (behind Tons, in the last Corner)-Some Doors can be opened and others don't?
http://steamcommunity.com/sharedfiles/filedetails/?id=1330813149 Conclusion: In Shadow Ops: Red Mercury, I see an average Shooter from 2004. At first, I like direct Gunplay without any unnecessary Frills, as you're used to in old Games. No automatic Life Regeneration, Ammunition must be collected; Generally, I like the Feeling from the old Shooters. But in turn, the Spawn Postions of the Opponents and the AI itself disturb. You die and you keep dying, you die quite often, and you wonder what you're doing wrong. Opponents often spawn in the most opaque Corners of the Game, spreading Frustration. And when I think about what has appeared this Year, I like the other Games around a Lot more (Half-Life 2, Doom3 or FarCry).
http://steamcommunity.com/sharedfiles/filedetails/?id=1330816467