Average Playtime: 1 hour

Spacelords

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Raiders of the Broken Planet - Prologue is free of cost game which serves as a demo campaign for an online asymmetric multiplayer game Raiders of the Broken Planet, which was developed by MercurySteam and later rebranded as Spacelords. Setting Set in the distant future on a mysterious Broken Planet, the game tells the story of its Raiders who set out to free the planet from the hands of the Antagonist. Gameplay The game focuses on the four versus one asymmetric multiplayer horde mode. Play as one of the Raiders with three other players and stand against numerous hordes of enemies or switch sides and become the Antagonist, who will use all means to stop the heroes from completing their objective. The players are free to choose one of seventeen characters to play as. The game also features a so-called Character Card system which allows for the customization of the chosen character. The players can also mod their weapons however they see fit. Controversy Raiders of the Broken Planet was renamed to Spacelords due to completely changing its pricing model and going free to play. All the campaigns of the game were made available to all the players. Yet the gunplay got an overhaul. In order to get a new weapon, the players have to grind for a randomly spawning blueprints and then spend large amounts of in-game currency to build the weapon they got. This was met with severe backlash by the users.
Release date
Sep 22, 2017
Developer
MercurySteam
,
MercurySteam Entertainment S.L
Publisher
MercurySteam, Mercury Steam Entertainment s.l.
Age rating
17+ Mature
Website
https://spacelordsthegame.com/
System requirements for PC
Minimum:
  • OS: Windows 7 or 8
  • Processor: Intel i5 4460/AMD FX6300
  • Memory: 4 GB RAM
  • Graphics: GTX560/AMD R7 260 (2GB graphics)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Recommended:
  • OS: Windows 10
  • Processor: i7 3770/AMD FX8350
  • Memory: 8 GB RAM
  • Graphics: GTX760/ AMD Radeon R9 290x (4GB recommended)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
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Last Modified: Jul 16, 2019
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Translated by
Microsoft from French
Very honestly, I did not expect anything particular by playing this game, given the criticisms made towards it. After the patch that there has been recently that has visibly allowed to do a redesign of the IG progression, as well as rewards and other things, all I see is that the game is good, unique, and does not deserve this majority bashing of people affected visibleme of advanced blindness. There was obviously a communication problem on this game, like what it was "free", what it is, but not totallly, it is a game "solo/multi" split into different campaigns, all bought at a price, quite low it must be confessed. There is, in fact, a free version, which is a bit of a "demo", a bit like world of Warcraft and its first 20 free levels. The goal is to have the game tested the best they can for free, while keeping a "paid" side if the game pleases, so still to get money back, no game is free, even the most free-to-play free-to-play. This game has a lot of qualitée, flaws, but it's like all the games, the best I can advise you is to play it a little bit, in order to give you an opinion on the latter, knowing that at the time I write this comment, I have only a few hours of games , and I love what I see, I even took the first campaign that was on sale at 90% (IE €0.99) in order to see a few more missions, and I have to admit that the quality is the appointment, the players too. The fact that the game (on steam, cross with PS4 and on Microsoft store with XBOX) is a nice advantage, we don't spend three plumbes to find a game, whether in Raider or antagonist, but for that, use the mode of "fast game". Go get a review, and feel free to leave a positive comment to the game, if like me, you liked what you saw and why not support the development team.
Translated by
Microsoft from French
-The antagonist system is to review because the game lacks balancing, some maps and some characters are just infamous which makes the game too frustrating, plus an antagonist can join a low-level party and thus have an easy win. The best will be to let the players choose to want or not an antagonist invade their parts or create a game mode just for this feature with better rewards. -The CQC system comes down to a paper chisel stone, the attacks with bare hands beat the choppe, the latter beat the doves and the doves beat the blows in melée but the doves are the only attacks that one shot and which one can not clear and the most CQC's big problem is there, the grab is far too devastating-the playerbase is really very low so it is very long sometimes to find a part and unfortunately as a result we often find themselves in HL parts or bosses and mobs turn in bullet sponges. -All the content of the game is free, the only thing that is only paid through the currency of the game are the skins and the price is just prohibitive; €20 for some skins or more. It is also possible to buy some HL characters via the steam shop as for example Aneska which unlocks once at level 60 +, you can override this restriction and take out the blue card for €35. I think Mercury has not understood what his community wants and how to monetize his game without getting away from the more modest players. -Useless grind that adds an artificial lifespan to hide light content. The liabilities are unblocked in the form of cards or the RNG comes into play. The gold price of the last completely aberrant characters. -And special mention to the Community (finally a large part) which is one of the worst I have encountered (0 teamplay, trolls and KS) spacelords in the State still hangs too many pans, too many small frustrating details that plague the pleasure of playing and I hope that MS will succeed in rectifying the shot so that Spacelords finally meets the success that it deserves because even if the game has big flaws, it still does not have fun at the moment. It remains to be known whether MS will succeed in reacting in time before spacelords finally drink the Cup too much.
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