Guards reviews

Translated by
Microsoft from Deutsch
A small turn-based Hero RPG Lane Tower Defense Game with Grinding. Unfortunately, the Reward System is used too massively to Stretch the Game. The Graphics are nice and Owners of Warstone TD WILL recognize the Units, because this is a Kind Of Precursor. The Developers also still answer Questions in the Steam forum. Take 4 Heroes (out of a total of 8) into a Battle series (Run). As with PvZ, the Opponents come to meet you on straight Tracks, on each of the 3 Tracks there is a fighting Hero and the 4th Hero is behind it on the Substitutes "bench. In each Round you have to swap 2 any Hero with each other, if you bring the Hero into the Game from the Replacement Bench, his Special Attack is activated. That takes some getting used to, but still interesting. Unfortunately, it is somewhat unbalanced, because one will soon realize that it is most effective to change the Healer in and out again and again. The 10 small Missions are not freely selectable, but must always be played in a fixed order from the first Mission. As soon as a Hero dies or you interrupt the Game, you have to start a new Run from Mission 1 the next time. There is no Freely selectable difficulty, but once you get through in normal, there are 2 more. The rising Difficulty And reward system/grinding system do not envisage newcomers creating all Missions in 10 or fewer Runs. Units can be improved in 2 Ways, with Mithril or with Gold. After Missions within a Run you can buy Unit Improvements with Gold, these Improvements are taken off after the Run. Between runs, Mithril can permanently improve your Units, but in Repeat runs there's less Mithril. I have grinned in some TD Games as well as the Successor Warstone TD, but to have to repeat all The missions in every Run is annoying. My preferred 4-man team for the first Degree of difficulty: 1) Healer, since only she heals with her Special Ability, you constantly change her to The Erstazbank and back. 2) Knight, because in most Cases his Special Attack makes him the preferred Alternating Partner of the Healer, in The Boss fight he is the Tank. 3) Dwarf, his random Special Attack is only important in the Fights with the Boss in the last Level, as there the Boss is always hit. 4) Assassinin: Since her Attack can hit several Enemies in her Lane, she is the ideal Addition to the Team. Conclusion Why do you have to spoof a good Little game through this artificial Stretch? Because of the boring Grinding, there's a slightly downward-facing thumb. I paid €1.49n for the Game, you shouldn't spend more. More Recommendations (mainly Tower Defense Games): http://store.steampowered.com/curator/8896126/
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